More usage of WININ/OUT constants
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+2
-2
@@ -1134,8 +1134,8 @@ void DrawBattleEntryBackground(void)
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CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
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CopyBgTilemapBufferToVram(1);
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CopyBgTilemapBufferToVram(2);
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SetGpuReg(REG_OFFSET_WININ, 0x36);
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SetGpuReg(REG_OFFSET_WINOUT, 0x36);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
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gBattle_BG1_Y = 0xFF5C;
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gBattle_BG2_Y = 0xFF5C;
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LoadCompressedSpriteSheetUsingHeap(&sVsLettersSpriteSheet);
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