More usage of WININ/OUT constants
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+2
-2
@@ -2109,8 +2109,8 @@ static bool8 LoadPokedexListPage(u8 page)
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gMain.state++;
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break;
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case 5:
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SetGpuReg(REG_OFFSET_WININ, 0x3F3F);
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SetGpuReg(REG_OFFSET_WINOUT, 0x1D3F);
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_ALL | WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3 | WINOUT_WINOBJ_OBJ);
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SetGpuReg(REG_OFFSET_WIN0H, 0);
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SetGpuReg(REG_OFFSET_WIN0V, 0);
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SetGpuReg(REG_OFFSET_WIN1H, 0);
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