More usage of WININ/OUT constants

This commit is contained in:
GriffinR
2021-04-15 02:43:09 -04:00
parent 62abcecc54
commit 8368b753df
8 changed files with 15 additions and 15 deletions
+2 -2
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@@ -3076,8 +3076,8 @@ void AnimTask_FakeOut(u8 taskId)
gBattle_WIN0V = DISPLAY_HEIGHT; gBattle_WIN0V = DISPLAY_HEIGHT;
SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H); SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V); SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
SetGpuReg(REG_OFFSET_WININ, 0x3F1F); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_ALL);
SetGpuReg(REG_OFFSET_WINOUT, 0x3F3F); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_ALL | WINOUT_WINOBJ_ALL);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_DARKEN);
SetGpuReg(REG_OFFSET_BLDY, 0x10); SetGpuReg(REG_OFFSET_BLDY, 0x10);
gTasks[taskId].data[0] = win0v; gTasks[taskId].data[0] = win0v;
+2 -2
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@@ -1134,8 +1134,8 @@ void DrawBattleEntryBackground(void)
CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0); CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
CopyBgTilemapBufferToVram(1); CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2); CopyBgTilemapBufferToVram(2);
SetGpuReg(REG_OFFSET_WININ, 0x36); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR);
SetGpuReg(REG_OFFSET_WINOUT, 0x36); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
gBattle_BG1_Y = 0xFF5C; gBattle_BG1_Y = 0xFF5C;
gBattle_BG2_Y = 0xFF5C; gBattle_BG2_Y = 0xFF5C;
LoadCompressedSpriteSheetUsingHeap(&sVsLettersSpriteSheet); LoadCompressedSpriteSheetUsingHeap(&sVsLettersSpriteSheet);
+1 -1
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@@ -306,7 +306,7 @@ static void UpdateDroughtBlend(u8 taskId)
task->tBlendY = 0; task->tBlendY = 0;
task->tBlendDelay = 0; task->tBlendDelay = 0;
task->tWinRange = REG_WININ; task->tWinRange = REG_WININ;
SetGpuReg(REG_OFFSET_WININ, WIN_RANGE(63, 63)); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_LIGHTEN); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT1_BG2 | BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_LIGHTEN);
SetGpuReg(REG_OFFSET_BLDY, 0); SetGpuReg(REG_OFFSET_BLDY, 0);
task->tState++; task->tState++;
+2 -2
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@@ -586,8 +586,8 @@ s32 FadeToWonderNewsMenu(void)
ChangeBgY(3, 0, 0); ChangeBgY(3, 0, 0);
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, DISPLAY_WIDTH)); SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(0, DISPLAY_WIDTH));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(26, 152)); SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(26, 152));
SetGpuReg(REG_OFFSET_WININ, 0x1F); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ);
SetGpuReg(REG_OFFSET_WINOUT, 0x1B); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
break; break;
case 2: case 2:
+2 -2
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@@ -185,8 +185,8 @@ void CB2_InitOptionMenu(void)
DeactivateAllTextPrinters(); DeactivateAllTextPrinters();
SetGpuReg(REG_OFFSET_WIN0H, 0); SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0); SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WININ, 1); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG0);
SetGpuReg(REG_OFFSET_WINOUT, 35); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_CLR);
SetGpuReg(REG_OFFSET_BLDCNT, 193); SetGpuReg(REG_OFFSET_BLDCNT, 193);
SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 4); SetGpuReg(REG_OFFSET_BLDY, 4);
+2 -2
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@@ -2109,8 +2109,8 @@ static bool8 LoadPokedexListPage(u8 page)
gMain.state++; gMain.state++;
break; break;
case 5: case 5:
SetGpuReg(REG_OFFSET_WININ, 0x3F3F); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_ALL | WININ_WIN1_ALL);
SetGpuReg(REG_OFFSET_WINOUT, 0x1D3F); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_ALL | WINOUT_WINOBJ_BG0 | WINOUT_WINOBJ_BG2 | WINOUT_WINOBJ_BG3 | WINOUT_WINOBJ_OBJ);
SetGpuReg(REG_OFFSET_WIN0H, 0); SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0); SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WIN1H, 0); SetGpuReg(REG_OFFSET_WIN1H, 0);
+2 -2
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@@ -1221,8 +1221,8 @@ static void SetupPokenavMenuScanlineEffects(void)
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_LIGHTEN); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_OBJ | BLDCNT_EFFECT_LIGHTEN);
SetGpuReg(REG_OFFSET_BLDY, 0); SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON); SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON);
SetGpuRegBits(REG_OFFSET_WININ, 0x3F); SetGpuRegBits(REG_OFFSET_WININ, WININ_WIN0_ALL);
SetGpuRegBits(REG_OFFSET_WINOUT, 0x1F); SetGpuRegBits(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ);
SetGpuRegBits(REG_OFFSET_WIN0V, DISPLAY_HEIGHT); SetGpuRegBits(REG_OFFSET_WIN0V, DISPLAY_HEIGHT);
ScanlineEffect_Stop(); ScanlineEffect_Stop();
SetMenuOptionGlow(); SetMenuOptionGlow();
+2 -2
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@@ -596,8 +596,8 @@ void CB2_InitTitleScreen(void)
SetGpuReg(REG_OFFSET_WIN0V, 0); SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WIN1H, 0); SetGpuReg(REG_OFFSET_WIN1H, 0);
SetGpuReg(REG_OFFSET_WIN1V, 0); SetGpuReg(REG_OFFSET_WIN1V, 0);
SetGpuReg(REG_OFFSET_WININ, 0x1F1F); SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
SetGpuReg(REG_OFFSET_WINOUT, 0x3F1F); SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WINOBJ_ALL);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_LIGHTEN); SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_LIGHTEN);
SetGpuReg(REG_OFFSET_BLDALPHA, 0); SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0xC); SetGpuReg(REG_OFFSET_BLDY, 0xC);