sprite.c: move ewram, iwram, rom data
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+1
-7
@@ -49,13 +49,7 @@ gUnknown_03002F70: @ 3002F70
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.space 0x10
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.include "text.o"
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.align 2
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gOamMatrixAllocBitmap: @ 3003018
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.space 0x4
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gUnknown_0300301C: @ 300301C
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.space 0x4
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.include "sprite.o"
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gUnknown_03003020: @ 3003020
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.space 0xC
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