Rename contest AI stuff
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@@ -11,39 +11,40 @@
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enum MON_4
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.align 2
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gContestAIs:: @ 82DE350
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.4byte AI_CheckForBadMove
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.4byte AI_CheckForCombo
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.4byte AI_CheckBoring
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.4byte AI_CheckExcitement
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.4byte AI_CheckOrder
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.4byte AI_CheckForGoodMove
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.4byte AI_Erratic
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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.4byte AI_Nothing
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gContestAIChecks:: @ 82DE350
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.4byte AI_CheckForBadMove // 0x00000001
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.4byte AI_CheckForCombo // 0x00000002
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.4byte AI_CheckBoring // 0x00000004
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.4byte AI_CheckExcitement // 0x00000008
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.4byte AI_CheckOrder // 0x00000010
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.4byte AI_CheckForGoodMove // 0x00000020
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.4byte AI_Erratic // 0x00000040
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.4byte AI_Nothing // 0x00000080
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.4byte AI_Nothing // 0x00000100
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.4byte AI_Nothing // 0x00000200
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.4byte AI_Nothing // 0x00000400
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.4byte AI_Nothing // 0x00000800
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.4byte AI_Nothing // 0x00001000
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.4byte AI_Nothing // 0x00002000
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.4byte AI_Nothing // 0x00004000
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.4byte AI_Nothing // 0x00008000
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.4byte AI_Nothing // 0x00010000
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.4byte AI_Nothing // 0x00020000
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.4byte AI_Nothing // 0x00040000
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.4byte AI_Nothing // 0x00080000
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.4byte AI_Nothing // 0x00100000
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.4byte AI_Nothing // 0x00200000
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.4byte AI_Nothing // 0x00400000
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.4byte AI_Nothing // 0x00800000
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.4byte AI_Nothing // 0x01000000
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.4byte AI_Nothing // 0x02000000
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.4byte AI_Nothing // 0x04000000
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.4byte AI_Nothing // 0x08000000
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.4byte AI_Nothing // 0x10000000
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.4byte AI_Nothing // 0x20000000
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.4byte AI_Nothing // 0x40000000
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.4byte AI_Nothing // 0x80000000
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@ Unreferenced AI routine to encourage moves that improve condition on the first
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@ turn. Additionally, it checks the appeal order of the user and the effect
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