Rename contest AI stuff
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@@ -216,7 +216,7 @@ struct ContestPokemon
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/*0x02*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/*0x0D*/ u8 trainerName[PLAYER_NAME_LENGTH + 1];
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/*0x15*/ u8 trainerGfxId;
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/*0x18*/ u32 flags;
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/*0x18*/ u32 aiChecks;
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/*0x1C*/ u8 whichRank:2; // 0x1 0x2
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u8 aiPool_Cool:1; // 0x4
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u8 aiPool_Beauty:1; // 0x8
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@@ -352,13 +352,13 @@ struct UnknownContestStruct7
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struct ContestAIInfo
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{
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/*0x00*/ u8 aiState;
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/*0x02*/ u16 unk2;
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/*0x04*/ u8 unk4;
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/*0x02*/ u16 nextMove;
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/*0x04*/ u8 nextMoveIndex;
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/*0x05*/ u8 unk5[4];
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/*0x09*/ u8 aiAction;
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/*0x0A*/ u8 fillerA[0x6]; // TODO: don't know what's here
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/*0x10*/ u8 unk10;
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/*0x14*/ u32 flags;
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/*0x10*/ u8 currentAICheck;
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/*0x14*/ u32 aiChecks;
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/*0x18*/ s16 scriptResult;
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/*0x1A*/ s16 scriptArr[3];
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/*0x20*/ const u8 *stack[8];
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