battle_gfx_sfx_util.c: Very annoying fakematch fix.
daycare.c: -g eliminates the need for the brace hack. battle_transition.c: Fix Phase2_Ripple_Func2...?
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@@ -256,7 +256,7 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
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trainerId = GetMonData(mon, MON_DATA_OT_ID);
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personality = GetMonData(mon, MON_DATA_PERSONALITY);
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DecompressPicFromTable_2(&gMonFrontPicTable[currSpecies],
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gMonSpritesGfxPtr->sprites[1],
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gMonSpritesGfxPtr->sprites.ptr[1],
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currSpecies);
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pokePal = GetMonSpritePalStructFromOtIdPersonality(currSpecies, trainerId, personality);
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LoadCompressedPalette(pokePal->data, 0x110, 0x20);
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@@ -271,7 +271,7 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
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// postEvo sprite
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DecompressPicFromTable_2(&gMonFrontPicTable[speciesToEvolve],
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gMonSpritesGfxPtr->sprites[3],
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gMonSpritesGfxPtr->sprites.ptr[3],
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speciesToEvolve);
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pokePal = GetMonSpritePalStructFromOtIdPersonality(speciesToEvolve, trainerId, personality);
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LoadCompressedPalette(pokePal->data, 0x120, 0x20);
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@@ -348,7 +348,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
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gReservedSpritePaletteCount = 4;
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DecompressPicFromTable_2(&gMonFrontPicTable[postEvoSpecies],
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gMonSpritesGfxPtr->sprites[3],
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gMonSpritesGfxPtr->sprites.ptr[3],
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postEvoSpecies);
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pokePal = GetMonSpritePalStructFromOtIdPersonality(postEvoSpecies, trainerId, personality);
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@@ -420,7 +420,7 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
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u32 trainerId = GetMonData(Mon, MON_DATA_OT_ID);
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u32 personality = GetMonData(Mon, MON_DATA_PERSONALITY);
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DecompressPicFromTable_2(&gMonFrontPicTable[postEvoSpecies],
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gMonSpritesGfxPtr->sprites[3],
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gMonSpritesGfxPtr->sprites.ptr[3],
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postEvoSpecies);
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pokePal = GetMonSpritePalStructFromOtIdPersonality(postEvoSpecies, trainerId, personality);
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LoadCompressedPalette(pokePal->data, 0x120, 0x20);
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@@ -484,7 +484,7 @@ void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpri
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sEvoStructPtr->preEvoSpriteID = preEvoSpriteID;
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DecompressPicFromTable_2(&gMonFrontPicTable[speciesToEvolve],
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gMonSpritesGfxPtr->sprites[1],
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gMonSpritesGfxPtr->sprites.ptr[1],
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speciesToEvolve);
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pokePal = GetMonSpritePalStructFromOtIdPersonality(speciesToEvolve, trainerId, personality);
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