battle_gfx_sfx_util.c: Very annoying fakematch fix.

daycare.c: -g eliminates the need for the brace hack.
battle_transition.c: Fix Phase2_Ripple_Func2...?
This commit is contained in:
Kaz
2020-09-19 13:37:24 -04:00
parent 1404cf3330
commit 847878eae9
16 changed files with 57 additions and 61 deletions
+5 -5
View File
@@ -256,7 +256,7 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
trainerId = GetMonData(mon, MON_DATA_OT_ID);
personality = GetMonData(mon, MON_DATA_PERSONALITY);
DecompressPicFromTable_2(&gMonFrontPicTable[currSpecies],
gMonSpritesGfxPtr->sprites[1],
gMonSpritesGfxPtr->sprites.ptr[1],
currSpecies);
pokePal = GetMonSpritePalStructFromOtIdPersonality(currSpecies, trainerId, personality);
LoadCompressedPalette(pokePal->data, 0x110, 0x20);
@@ -271,7 +271,7 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
// postEvo sprite
DecompressPicFromTable_2(&gMonFrontPicTable[speciesToEvolve],
gMonSpritesGfxPtr->sprites[3],
gMonSpritesGfxPtr->sprites.ptr[3],
speciesToEvolve);
pokePal = GetMonSpritePalStructFromOtIdPersonality(speciesToEvolve, trainerId, personality);
LoadCompressedPalette(pokePal->data, 0x120, 0x20);
@@ -348,7 +348,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
gReservedSpritePaletteCount = 4;
DecompressPicFromTable_2(&gMonFrontPicTable[postEvoSpecies],
gMonSpritesGfxPtr->sprites[3],
gMonSpritesGfxPtr->sprites.ptr[3],
postEvoSpecies);
pokePal = GetMonSpritePalStructFromOtIdPersonality(postEvoSpecies, trainerId, personality);
@@ -420,7 +420,7 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
u32 trainerId = GetMonData(Mon, MON_DATA_OT_ID);
u32 personality = GetMonData(Mon, MON_DATA_PERSONALITY);
DecompressPicFromTable_2(&gMonFrontPicTable[postEvoSpecies],
gMonSpritesGfxPtr->sprites[3],
gMonSpritesGfxPtr->sprites.ptr[3],
postEvoSpecies);
pokePal = GetMonSpritePalStructFromOtIdPersonality(postEvoSpecies, trainerId, personality);
LoadCompressedPalette(pokePal->data, 0x120, 0x20);
@@ -484,7 +484,7 @@ void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpri
sEvoStructPtr->preEvoSpriteID = preEvoSpriteID;
DecompressPicFromTable_2(&gMonFrontPicTable[speciesToEvolve],
gMonSpritesGfxPtr->sprites[1],
gMonSpritesGfxPtr->sprites.ptr[1],
speciesToEvolve);
pokePal = GetMonSpritePalStructFromOtIdPersonality(speciesToEvolve, trainerId, personality);