clean up files
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23
src/window.c
23
src/window.c
@@ -1,6 +1,8 @@
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#include "global.h"
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#include "window.h"
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#include "malloc.h"
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#include "bg.h"
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#include "blit.h"
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u32 filler_03002F58;
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u32 filler_03002F5C;
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@@ -15,19 +17,6 @@ EWRAM_DATA struct Window gWindows[WINDOWS_MAX] = {0};
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EWRAM_DATA static struct Window* sWindowPtr = NULL;
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EWRAM_DATA static u16 sWindowSize = 0;
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extern void* GetBgTilemapBuffer(u8 bg);
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extern int DummiedOutFireRedLeafGreenTileAllocFunc(int, int, int, int);
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extern u16 GetBgAttribute(u8 bg, u8 attributeId);
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extern void SetBgTilemapBuffer(u8 bg, void *tilemap);
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extern void CopyBgTilemapBufferToVram(u8 bg);
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extern u8 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset);
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extern void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, u16 tileNumDelta);
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extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
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extern void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey);
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extern void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dest, u16 srcX, u16 srcY, u16 destX, u16 destY, u16 width, u16 height, u8 colorKey, u8 paletteNum);
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extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
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extern void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
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static u8 GetNumActiveWindowsOnBg(u8 bgId);
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static u8 GetNumActiveWindowsOnBg8Bit(u8 bgId);
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@@ -130,13 +119,13 @@ u16 AddWindow(const struct WindowTemplate *template)
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u8 *allocatedTilemapBuffer;
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int i;
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for (win = 0; win < 0x20; ++win)
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for (win = 0; win < WINDOWS_MAX; ++win)
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{
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if ((bgLayer = gWindows[win].window.priority) == 0xFF)
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break;
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}
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if (win == 0x20)
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if (win == WINDOWS_MAX)
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return 0xFF;
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bgLayer = template->priority;
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@@ -199,13 +188,13 @@ int AddWindowWithoutTileMap(const struct WindowTemplate *template)
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u8 bgLayer;
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int allocatedBaseBlock;
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for (win = 0; win < 0x20; ++win)
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for (win = 0; win < WINDOWS_MAX; ++win)
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{
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if (gWindows[win].window.priority == 0xFF)
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break;
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}
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if (win == 0x20)
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if (win == WINDOWS_MAX)
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return 0xFF;
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bgLayer = template->priority;
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