Use MAX_MON_MOVES constants
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@@ -7,7 +7,7 @@ struct RSBattleTowerRecord
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/*0x01*/ u8 facilityClass;
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/*0x02*/ u16 winStreak;
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/*0x04*/ u8 name[PLAYER_NAME_LENGTH + 1];
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/*0x0C*/ u8 trainerId[4];
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/*0x0C*/ u8 trainerId[TRAINER_ID_LENGTH];
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/*0x10*/ u16 greeting[6];
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/*0x1C*/ struct BattleTowerPokemon party[3];
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/*0xA0*/ u32 checksum;
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@@ -27,7 +27,7 @@ struct BattleFrontierTrainer
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struct FacilityMon
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{
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u16 species;
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u16 moves[4];
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u16 moves[MAX_MON_MOVES];
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u8 itemTableId;
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u8 evSpread;
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u8 nature;
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