Use MAX_MON_MOVES constants
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@@ -227,7 +227,7 @@ struct ContestPokemon
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u8 aiPool_Cute:1; // 0x10
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u8 aiPool_Smart:1; // 0x20
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u8 aiPool_Tough:1; // 0x40
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/*0x1E*/ u16 moves[4]; // moves
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/*0x1E*/ u16 moves[MAX_MON_MOVES]; // moves
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/*0x26*/ u8 cool; // cool
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/*0x27*/ u8 beauty; // beauty
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/*0x28*/ u8 cute; // cute
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