Use MAX_MON_MOVES constants
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+4
-4
@@ -145,8 +145,8 @@ struct PokemonSubstruct0
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struct PokemonSubstruct1
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{
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u16 moves[4];
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u8 pp[4];
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u16 moves[MAX_MON_MOVES];
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u8 pp[MAX_MON_MOVES];
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};
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struct PokemonSubstruct2
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@@ -273,7 +273,7 @@ struct BattlePokemon
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/*0x06*/ u16 speed;
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/*0x08*/ u16 spAttack;
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/*0x0A*/ u16 spDefense;
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/*0x0C*/ u16 moves[4];
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/*0x0C*/ u16 moves[MAX_MON_MOVES];
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/*0x14*/ u32 hpIV:5;
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/*0x14*/ u32 attackIV:5;
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/*0x15*/ u32 defenseIV:5;
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@@ -287,7 +287,7 @@ struct BattlePokemon
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/*0x21*/ u8 type1;
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/*0x22*/ u8 type2;
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/*0x23*/ u8 unknown;
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/*0x24*/ u8 pp[4];
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/*0x24*/ u8 pp[MAX_MON_MOVES];
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/*0x28*/ u16 hp;
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/*0x2A*/ u8 level;
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/*0x2B*/ u8 friendship;
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