Use MAX_MON_MOVES constants

This commit is contained in:
GriffinR
2019-09-08 11:53:48 -04:00
committed by huderlem
parent 258784f263
commit 85d97542cd
24 changed files with 81 additions and 81 deletions
+3 -3
View File
@@ -298,13 +298,13 @@ static void CreatedHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
u16 species;
u32 personality, pokerus;
u8 i, friendship, language, gameMet, markings, obedience;
u16 moves[4];
u16 moves[MAX_MON_MOVES];
u32 ivs[NUM_STATS];
species = GetMonData(egg, MON_DATA_SPECIES);
for (i = 0; i < 4; i++)
for (i = 0; i < MAX_MON_MOVES; i++)
{
moves[i] = GetMonData(egg, MON_DATA_MOVE1 + i);
}
@@ -324,7 +324,7 @@ static void CreatedHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
CreateMon(temp, species, EGG_HATCH_LEVEL, 32, TRUE, personality, OT_ID_PLAYER_ID, 0);
for (i = 0; i < 4; i++)
for (i = 0; i < MAX_MON_MOVES; i++)
{
SetMonData(temp, MON_DATA_MOVE1 + i, &moves[i]);
}