Use MAX_MON_MOVES constants
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@@ -121,8 +121,8 @@ static EWRAM_DATA struct PokemonSummaryScreenData
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u8 metGame; // 0xB
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u32 pid; // 0xC
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u32 exp; // 0x10
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u16 moves[4]; // 0x14
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u8 pp[4]; // 0x1C
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u16 moves[MAX_MON_MOVES]; // 0x14
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u8 pp[MAX_MON_MOVES]; // 0x1C
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u16 currentHP; // 0x20
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u16 maxHP; // 0x22
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u16 atk; // 0x24
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