Add MAP_OFFSET
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@@ -4,9 +4,6 @@
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#define TOTAL_ROUNDS 20
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#define PICKUP_ITEMS_PER_ROUND 10
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#define FLOOR_WALKABLE_METATILE 0x28D
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#define FLOOR_EXIT_METATILE 0x28E
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#define HINT_EXIT_DIRECTION 0
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#define HINT_REMAINING_ITEMS 1
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#define HINT_REMAINING_TRAINERS 2
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@@ -788,4 +788,8 @@
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#define METATILE_SecretBase_SpikesMat_BottomMid 0x32A
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#define METATILE_SecretBase_SpikesMat_BottomRight 0x32B
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// gTileset_BattlePyramid
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#define METATILE_BattlePyramid_Floor 0x28D
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#define METATILE_BattlePyramid_Exit 0x28E
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#endif // GUARD_METATILE_LABELS_H
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@@ -9,6 +9,14 @@
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#define NUM_PALS_TOTAL 13
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#define MAX_MAP_DATA_SIZE 0x2800
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// Map coordinates are offset by 7 when using the map
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// buffer because it needs to load sufficient border
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// metatiles to fill the player's view (the player has
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// 7 metatiles of view horizontally in either direction).
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#define MAP_OFFSET 7
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#define MAP_OFFSET_W (MAP_OFFSET * 2 + 1)
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#define MAP_OFFSET_H (MAP_OFFSET * 2)
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#include "main.h"
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extern struct BackupMapLayout gBackupMapLayout;
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