Add MAP_OFFSET
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@@ -788,4 +788,8 @@
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#define METATILE_SecretBase_SpikesMat_BottomMid 0x32A
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#define METATILE_SecretBase_SpikesMat_BottomRight 0x32B
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// gTileset_BattlePyramid
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#define METATILE_BattlePyramid_Floor 0x28D
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#define METATILE_BattlePyramid_Exit 0x28E
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#endif // GUARD_METATILE_LABELS_H
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