Add MAP_OFFSET
This commit is contained in:
@@ -1416,8 +1416,8 @@ u32 FldEff_Sparkle(void)
|
||||
{
|
||||
u8 spriteId;
|
||||
|
||||
gFieldEffectArguments[0] += 7;
|
||||
gFieldEffectArguments[1] += 7;
|
||||
gFieldEffectArguments[0] += MAP_OFFSET;
|
||||
gFieldEffectArguments[1] += MAP_OFFSET;
|
||||
SetSpritePosToOffsetMapCoords((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
|
||||
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_SMALL_SPARKLE], gFieldEffectArguments[0], gFieldEffectArguments[1], 0x52);
|
||||
if (spriteId != MAX_SPRITES)
|
||||
|
||||
Reference in New Issue
Block a user