Add MAP_OFFSET
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "battle_anim.h"
|
||||
#include "event_object_movement.h"
|
||||
#include "fieldmap.h"
|
||||
#include "field_weather.h"
|
||||
#include "overworld.h"
|
||||
#include "random.h"
|
||||
@@ -189,7 +190,7 @@ static void CreateCloudSprites(void)
|
||||
{
|
||||
gWeatherPtr->sprites.s1.cloudSprites[i] = &gSprites[spriteId];
|
||||
sprite = gWeatherPtr->sprites.s1.cloudSprites[i];
|
||||
SetSpritePosToMapCoords(sCloudSpriteMapCoords[i].x + 7, sCloudSpriteMapCoords[i].y + 7, &sprite->x, &sprite->y);
|
||||
SetSpritePosToMapCoords(sCloudSpriteMapCoords[i].x + MAP_OFFSET, sCloudSpriteMapCoords[i].y + MAP_OFFSET, &sprite->x, &sprite->y);
|
||||
sprite->coordOffsetEnabled = TRUE;
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user