Add MAP_OFFSET

This commit is contained in:
GriffinR committed 2021-10-09 13:19:27 -04:00
1 parent 28de627913
commit 862febe03a
28 files changed
+261 -391

No files matched your search

+2 -1
View File
@@ -1,6 +1,7 @@
#include "global.h"
#include "battle_anim.h"
#include "event_object_movement.h"
#include "fieldmap.h"
#include "field_weather.h"
#include "overworld.h"
#include "random.h"
@@ -189,7 +190,7 @@ static void CreateCloudSprites(void)
{
gWeatherPtr->sprites.s1.cloudSprites[i] = &gSprites[spriteId];
sprite = gWeatherPtr->sprites.s1.cloudSprites[i];
SetSpritePosToMapCoords(sCloudSpriteMapCoords[i].x + 7, sCloudSpriteMapCoords[i].y + 7, &sprite->x, &sprite->y);
SetSpritePosToMapCoords(sCloudSpriteMapCoords[i].x + MAP_OFFSET, sCloudSpriteMapCoords[i].y + MAP_OFFSET, &sprite->x, &sprite->y);
sprite->coordOffsetEnabled = TRUE;
}
else