Add MAP_OFFSET
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@@ -119,8 +119,8 @@ u16 MoveRotatingTileObjects(u8 puzzleNumber)
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{
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s32 puzzleTileStart;
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u8 puzzleTileNum;
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s16 x = objectEvents[i].x + 7;
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s16 y = objectEvents[i].y + 7;
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s16 x = objectEvents[i].x + MAP_OFFSET;
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s16 y = objectEvents[i].y + MAP_OFFSET;
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u16 metatile = MapGridGetMetatileIdAt(x, y);
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if (!sRotatingTilePuzzle->isTrickHouse)
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@@ -211,8 +211,8 @@ void TurnRotatingTileObjects(void)
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s32 rotation;
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s8 tileDifference;
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u8 objectEventId;
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s16 x = objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].x + 7;
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s16 y = objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].y + 7;
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s16 x = objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].x + MAP_OFFSET;
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s16 y = objectEvents[sRotatingTilePuzzle->objects[i].eventTemplateId].y + MAP_OFFSET;
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u16 metatile = MapGridGetMetatileIdAt(x, y);
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// NOTE: The following 2 assignments and if else could all be replaced with rotation = ROTATE_COUNTERCLOCKWISE
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@@ -322,8 +322,8 @@ static void TurnUnsavedRotatingTileObject(u8 eventTemplateId, u8 puzzleTileNum)
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s32 puzzleTileStart;
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u16 movementType;
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struct ObjectEventTemplate *objectEvents = gSaveBlock1Ptr->objectEventTemplates;
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s16 x = objectEvents[eventTemplateId].x + 7;
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s16 y = objectEvents[eventTemplateId].y + 7;
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s16 x = objectEvents[eventTemplateId].x + MAP_OFFSET;
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s16 y = objectEvents[eventTemplateId].y + MAP_OFFSET;
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u16 metatile = MapGridGetMetatileIdAt(x, y);
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if (!sRotatingTilePuzzle->isTrickHouse)
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