Add MAP_OFFSET
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@@ -125,14 +125,14 @@ static u8 GetUnionRoomPlayerGraphicsId(u32 gender, u32 id)
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static void GetUnionRoomPlayerFacingCoords(u32 playerIdx, u32 direction, s32 * x, s32 * y)
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{
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*x = sUnionRoomPlayerCoords[playerIdx][0] + sFacingDirectionOffsets[direction][0] + 7;
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*y = sUnionRoomPlayerCoords[playerIdx][1] + sFacingDirectionOffsets[direction][1] + 7;
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*x = sUnionRoomPlayerCoords[playerIdx][0] + sFacingDirectionOffsets[direction][0] + MAP_OFFSET;
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*y = sUnionRoomPlayerCoords[playerIdx][1] + sFacingDirectionOffsets[direction][1] + MAP_OFFSET;
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}
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static bool32 IsUnionRoomPlayerFacingTileAt(u32 playerIdx, u32 direction, s32 x, s32 y)
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{
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if ((sUnionRoomPlayerCoords[playerIdx][0] + sFacingDirectionOffsets[direction][0] + 7 == x)
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&& (sUnionRoomPlayerCoords[playerIdx][1] + sFacingDirectionOffsets[direction][1] + 7 == y))
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if ((sUnionRoomPlayerCoords[playerIdx][0] + sFacingDirectionOffsets[direction][0] + MAP_OFFSET == x)
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&& (sUnionRoomPlayerCoords[playerIdx][1] + sFacingDirectionOffsets[direction][1] + MAP_OFFSET == y))
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return TRUE;
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else
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return FALSE;
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