Document some pokenav and region map
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#include "global.h"
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#include "main.h"
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#include "menu.h"
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#include "bg.h"
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#include "malloc.h"
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#include "palette.h"
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#include "pokedex_area_region_map.h"
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static EWRAM_DATA u8 *sPokedexAreaMapBgNum = NULL;
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static const u16 sPokedexAreaMap_Pal[] = INCBIN_U16("graphics/interface/region_map.gbapal");
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static const u32 sPokedexAreaMap_Gfx[] = INCBIN_U32("graphics/interface/region_map.8bpp.lz");
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static const u32 sPokedexAreaMap_Tilemap[] = INCBIN_U32("graphics/interface/region_map.bin.lz");
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static const u32 sPokedexAreaMapAffine_Gfx[] = INCBIN_U32("graphics/interface/region_map_affine.8bpp.lz");
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static const u32 sPokedexAreaMapAffine_Tilemap[] = INCBIN_U32("graphics/interface/region_map_affine.bin.lz");
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void LoadPokedexAreaMapGfx(const struct PokedexAreaMapTemplate *template)
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{
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u8 mode;
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sPokedexAreaMapBgNum = Alloc(4);
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mode = template->mode;
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if (mode == 0)
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{
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SetBgAttribute(template->bg, BG_ATTR_METRIC, 0);
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decompress_and_copy_tile_data_to_vram(template->bg, sPokedexAreaMap_Gfx, 0, template->offset, 0);
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sub_8199D3C(decompress_and_copy_tile_data_to_vram(template->bg, sPokedexAreaMap_Tilemap, 0, 0, 1), template->offset, 32, 32, FALSE);
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}
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else
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{
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SetBgAttribute(template->bg, BG_ATTR_METRIC, 2);
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SetBgAttribute(template->bg, BG_ATTR_TYPE, 1);
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decompress_and_copy_tile_data_to_vram(template->bg, sPokedexAreaMapAffine_Gfx, 0, template->offset, 0);
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sub_8199D3C(decompress_and_copy_tile_data_to_vram(template->bg, sPokedexAreaMapAffine_Tilemap, 0, 0, 1), template->offset, 64, 64, TRUE);
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}
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ChangeBgX(template->bg, 0, 0);
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ChangeBgY(template->bg, 0, 0);
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SetBgAttribute(template->bg, BG_ATTR_PALETTEMODE, 1);
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CpuCopy32(sPokedexAreaMap_Pal, &gPlttBufferUnfaded[0x70], 0x60);
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*sPokedexAreaMapBgNum = template->bg;
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}
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bool32 sub_81C4E90(void)
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{
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if (!free_temp_tile_data_buffers_if_possible())
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{
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ShowBg(*sPokedexAreaMapBgNum);
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return FALSE;
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}
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else
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{
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return TRUE;
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}
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}
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void FreePokedexAreaMapBgNum(void)
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{
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if (sPokedexAreaMapBgNum != NULL)
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FREE_AND_SET_NULL(sPokedexAreaMapBgNum);
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}
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void PokedexAreaMapChangeBgY(u32 a0)
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{
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ChangeBgY(*sPokedexAreaMapBgNum, a0 * 0x100, 0);
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}
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