Add temp var aliases
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@@ -16,11 +16,11 @@ BattleFrontier_BattleFactoryLobby_EventScript_TurnPlayerNorth::
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end
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BattleFrontier_BattleFactoryLobby_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, 0, BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING, BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_WON, BattleFrontier_BattleFactoryLobby_EventScript_WonChallenge
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map_script_2 VAR_TEMP_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST, BattleFrontier_BattleFactoryLobby_EventScript_LostChallenge
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.2byte 0
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BattleFrontier_BattleFactoryLobby_EventScript_GetChallengeStatus::
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@@ -36,7 +36,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_QuitWithoutSaving::
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factory_set FACTORY_DATA_WIN_STREAK, 0
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, FALSE
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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setvar VAR_TEMP_0, 255
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
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end
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@@ -92,7 +92,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_RecordBattle::
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BattleFrontier_BattleFactoryLobby_EventScript_EndRecordBattle::
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msgbox BattleFrontier_BattleFactoryLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_0, 255
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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releaseall
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end
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@@ -104,7 +104,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_ResumeChallenge::
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playse SE_SAVE
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waitse
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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setvar VAR_TEMP_0, 255
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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setvar VAR_0x8006, 2
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goto BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge
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@@ -152,7 +152,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_TryEnterChallenge::
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryLobby_EventScript_LoadPartyAndCancelChallenge
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BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge::
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setvar VAR_TEMP_0, 0
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setvar VAR_TEMP_CHALLENGE_STATUS, 0
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factory_init
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
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factory_set FACTORY_DATA_WIN_STREAK_ACTIVE, TRUE
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@@ -160,7 +160,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_SaveBeforeChallenge::
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closemessage
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delay 2
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call Common_EventScript_SaveGame
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setvar VAR_TEMP_0, 255
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setvar VAR_TEMP_CHALLENGE_STATUS, 255
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goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleFactoryLobby_EventScript_CancelChallengeSaveFailed
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setvar VAR_0x8006, 0
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BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge::
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@@ -173,7 +173,7 @@ BattleFrontier_BattleFactoryLobby_EventScript_EnterChallenge::
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryLobby_Movement_PlayerEnterDoor
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waitmovement 0
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 13
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setvar VAR_TEMP_0, 0
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setvar VAR_TEMP_CHALLENGE_STATUS, 0
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waitstate
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end
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