Add temp var aliases
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+2
-2
@@ -407,7 +407,7 @@ static void DoStandardWildBattle(void)
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gBattleTypeFlags = 0;
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if (InBattlePyramid())
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{
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VarSet(VAR_TEMP_E, 0);
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VarSet(VAR_TEMP_PLAYING_PYRAMID_MUSIC, 0);
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gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
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}
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CreateBattleStartTask(GetWildBattleTransition(), 0);
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@@ -1277,7 +1277,7 @@ void BattleSetup_StartTrainerBattle(void)
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if (InBattlePyramid())
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{
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VarSet(VAR_TEMP_E, 0);
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VarSet(VAR_TEMP_PLAYING_PYRAMID_MUSIC, 0);
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gBattleTypeFlags |= BATTLE_TYPE_PYRAMID;
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if (gNoOfApproachingTrainers == 2)
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