SpriteTemplate formatting

This commit is contained in:
Eduardo Quezada
2022-08-27 02:07:58 -04:00
parent 1f0a952546
commit 866d916f2f
7 changed files with 39 additions and 23 deletions

View File

@@ -2662,7 +2662,7 @@ static const struct SpriteTemplate sSpriteTemplates_ColorHeaders[NUM_BOARD_COLOR
}
};
static const struct SpriteTemplate sSpriteTemplate_GridIcons[NUM_BOARD_POKES] =
static const struct SpriteTemplate sSpriteTemplates_GridIcons[NUM_BOARD_POKES] =
{
{
.tileTag = GFXTAG_GRID_ICONS,
@@ -3537,7 +3537,7 @@ static void CreateGridSprites(void)
u8 y = i * 24;
for (j = 0; j < NUM_BOARD_POKES; j++)
{
spriteId = sRoulette->spriteIds[(i * NUM_BOARD_POKES) + SPR_GRID_ICONS + j] = CreateSprite(&sSpriteTemplate_GridIcons[j], (j * 24) + 148, y + 92, 30);
spriteId = sRoulette->spriteIds[(i * NUM_BOARD_POKES) + SPR_GRID_ICONS + j] = CreateSprite(&sSpriteTemplates_GridIcons[j], (j * 24) + 148, y + 92, 30);
gSprites[spriteId].animPaused = TRUE;
y += 24;
if (y >= 72)