Rename atk## constants and states

This commit is contained in:
GriffinR
2019-08-23 08:46:21 -04:00
committed by GitHub
parent 2cb174b4ea
commit 869d0eebc0
5 changed files with 157 additions and 157 deletions

View File

@@ -479,7 +479,7 @@ struct BattleScripting
u8 animArg1;
u8 animArg2;
u16 tripleKickPower;
u8 atk49_state;
u8 moveendState;
u8 battlerWithAbility;
u8 multihitMoveEffect;
u8 battler;
@@ -487,9 +487,9 @@ struct BattleScripting
u8 animTargetsHit;
u8 statChanger;
bool8 statAnimPlayed;
u8 atk23_state;
u8 getexpState;
u8 battleStyle;
u8 atk6C_state;
u8 drawlvlupboxState;
u8 learnMoveState;
u8 field_20;
u8 reshowMainState;

View File

@@ -84,43 +84,43 @@
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
// atk80, dmg manipulation
#define ATK80_DMG_CHANGE_SIGN 0
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
#define ATK80_DMG_DOUBLED 2
// manipulatedmg
#define DMG_CHANGE_SIGN 0
#define DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
#define DMG_DOUBLED 2
// atk4F, a flag used for the jumpifcantswitch command
#define ATK4F_DONT_CHECK_STATUSES 0x80
// flag used for the jumpifcantswitch command
#define DONT_CHECK_STATUSES 0x80
// statchange defines
#define STAT_CHANGE_BS_PTR 0x1
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
// atk48
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_ONLY_MULTIPLE 0x4
#define ATK48_DONT_CHECK_LOWER 0x8
// playstatchangeanimation
#define STAT_CHANGE_NEGATIVE 0x1
#define STAT_CHANGE_BY_TWO 0x2
#define STAT_CHANGE_ONLY_MULTIPLE 0x4
#define STAT_CHANGE_DONT_CHECK_LOWER 0x8
// atk49, moveend cases
#define ATK49_RAGE 0
#define ATK49_DEFROST 1
#define ATK49_SYNCHRONIZE_TARGET 2
#define ATK49_MOVE_END_ABILITIES 3
#define ATK49_STATUS_IMMUNITY_ABILITIES 4
#define ATK49_SYNCHRONIZE_ATTACKER 5
#define ATK49_CHOICE_MOVE 6
#define ATK49_CHANGED_ITEMS 7
#define ATK49_ATTACKER_INVISIBLE 8
#define ATK49_ATTACKER_VISIBLE 9
#define ATK49_TARGET_VISIBLE 10
#define ATK49_ITEM_EFFECTS_ALL 11
#define ATK49_KINGSROCK_SHELLBELL 12
#define ATK49_SUBSTITUTE 13
#define ATK49_UPDATE_LAST_MOVES 14
#define ATK49_MIRROR_MOVE 15
#define ATK49_NEXT_TARGET 16
#define ATK49_COUNT 17
// moveend cases
#define MOVEEND_RAGE 0
#define MOVEEND_DEFROST 1
#define MOVEEND_SYNCHRONIZE_TARGET 2
#define MOVEEND_MOVE_END_ABILITIES 3
#define MOVEEND_STATUS_IMMUNITY_ABILITIES 4
#define MOVEEND_SYNCHRONIZE_ATTACKER 5
#define MOVEEND_CHOICE_MOVE 6
#define MOVEEND_CHANGED_ITEMS 7
#define MOVEEND_ATTACKER_INVISIBLE 8
#define MOVEEND_ATTACKER_VISIBLE 9
#define MOVEEND_TARGET_VISIBLE 10
#define MOVEEND_ITEM_EFFECTS_ALL 11
#define MOVEEND_KINGSROCK_SHELLBELL 12
#define MOVEEND_SUBSTITUTE 13
#define MOVEEND_UPDATE_LAST_MOVES 14
#define MOVEEND_MIRROR_MOVE 15
#define MOVEEND_NEXT_TARGET 16
#define MOVEEND_COUNT 17
#define BIT_HP 0x1
#define BIT_ATK 0x2