Rename atk## constants and states
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@@ -479,7 +479,7 @@ struct BattleScripting
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u8 animArg1;
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u8 animArg2;
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u16 tripleKickPower;
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u8 atk49_state;
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u8 moveendState;
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u8 battlerWithAbility;
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u8 multihitMoveEffect;
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u8 battler;
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@@ -487,9 +487,9 @@ struct BattleScripting
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u8 animTargetsHit;
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u8 statChanger;
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bool8 statAnimPlayed;
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u8 atk23_state;
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u8 getexpState;
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u8 battleStyle;
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u8 atk6C_state;
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u8 drawlvlupboxState;
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u8 learnMoveState;
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u8 field_20;
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u8 reshowMainState;
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