Rename atk## constants and states
This commit is contained in:
@@ -3953,7 +3953,7 @@ static void TryDoEventsBeforeFirstTurn(void)
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*(&gBattleStruct->turnEffectsBattlerId) = 0;
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*(&gBattleStruct->wishPerishSongState) = 0;
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*(&gBattleStruct->wishPerishSongBattlerId) = 0;
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gBattleScripting.atk49_state = 0;
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gBattleScripting.moveendState = 0;
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gBattleStruct->faintedActionsState = 0;
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gBattleStruct->turnCountersTracker = 0;
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gMoveResultFlags = 0;
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@@ -4016,7 +4016,7 @@ void BattleTurnPassed(void)
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gHitMarker &= ~(HITMARKER_x100000);
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gBattleScripting.animTurn = 0;
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gBattleScripting.animTargetsHit = 0;
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gBattleScripting.atk49_state = 0;
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gBattleScripting.moveendState = 0;
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gBattleMoveDamage = 0;
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gMoveResultFlags = 0;
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@@ -5884,7 +5884,7 @@ static void HandleAction_ActionFinished(void)
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gLastHitByType[gBattlerAttacker] = 0;
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gBattleStruct->dynamicMoveType = 0;
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gDynamicBasePower = 0;
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gBattleScripting.atk49_state = 0;
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gBattleScripting.moveendState = 0;
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gBattleCommunication[3] = 0;
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gBattleCommunication[4] = 0;
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gBattleScripting.multihitMoveEffect = 0;
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@@ -1706,7 +1706,7 @@ static void Cmd_adjustnormaldamage(void)
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gBattlescriptCurrInstr++;
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}
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static void Cmd_adjustnormaldamage2(void) // The same as 0x7 except it doesn't check for false swipe move effect.
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static void Cmd_adjustnormaldamage2(void) // The same as adjustnormaldamage except it doesn't check for false swipe move effect.
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{
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u8 holdEffect, param;
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@@ -3246,7 +3246,7 @@ static void Cmd_getexp(void)
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gBattlerFainted = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
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sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1];
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switch (gBattleScripting.atk23_state)
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switch (gBattleScripting.getexpState)
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{
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case 0: // check if should receive exp at all
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if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT || (gBattleTypeFlags &
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@@ -3258,11 +3258,11 @@ static void Cmd_getexp(void)
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| BATTLE_TYPE_BATTLE_TOWER
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| BATTLE_TYPE_EREADER_TRAINER)))
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{
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gBattleScripting.atk23_state = 6; // goto last case
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gBattleScripting.getexpState = 6; // goto last case
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}
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else
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{
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gBattleScripting.atk23_state++;
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gBattleScripting.getexpState++;
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gBattleStruct->givenExpMons |= gBitTable[gBattlerPartyIndexes[gBattlerFainted]];
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}
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break;
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@@ -3309,7 +3309,7 @@ static void Cmd_getexp(void)
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gExpShareExp = 0;
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}
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gBattleScripting.atk23_state++;
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gBattleScripting.getexpState++;
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gBattleStruct->expGetterMonId = 0;
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gBattleStruct->sentInPokes = sentIn;
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}
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@@ -3327,13 +3327,13 @@ static void Cmd_getexp(void)
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if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1))
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{
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*(&gBattleStruct->sentInPokes) >>= 1;
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gBattleScripting.atk23_state = 5;
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gBattleScripting.getexpState = 5;
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gBattleMoveDamage = 0; // used for exp
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}
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else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL) == MAX_LEVEL)
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{
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*(&gBattleStruct->sentInPokes) >>= 1;
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gBattleScripting.atk23_state = 5;
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gBattleScripting.getexpState = 5;
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gBattleMoveDamage = 0; // used for exp
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}
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else
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@@ -3405,7 +3405,7 @@ static void Cmd_getexp(void)
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MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species);
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}
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gBattleStruct->sentInPokes >>= 1;
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gBattleScripting.atk23_state++;
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gBattleScripting.getexpState++;
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}
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}
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break;
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@@ -3426,7 +3426,7 @@ static void Cmd_getexp(void)
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BtlController_EmitExpUpdate(0, gBattleStruct->expGetterMonId, gBattleMoveDamage);
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MarkBattlerForControllerExec(gActiveBattler);
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}
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gBattleScripting.atk23_state++;
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gBattleScripting.getexpState++;
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}
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break;
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case 4: // lvl up if necessary
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@@ -3476,27 +3476,27 @@ static void Cmd_getexp(void)
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gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
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}
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gBattleScripting.atk23_state = 5;
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gBattleScripting.getexpState = 5;
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}
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else
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{
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gBattleMoveDamage = 0;
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gBattleScripting.atk23_state = 5;
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gBattleScripting.getexpState = 5;
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}
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}
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break;
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case 5: // looper increment
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if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp
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{
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gBattleScripting.atk23_state = 3;
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gBattleScripting.getexpState = 3;
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}
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else
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{
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gBattleStruct->expGetterMonId++;
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if (gBattleStruct->expGetterMonId <= 5)
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gBattleScripting.atk23_state = 2; // loop again
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gBattleScripting.getexpState = 2; // loop again
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else
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gBattleScripting.atk23_state = 6; // we're done
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gBattleScripting.getexpState = 6; // we're done
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}
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break;
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case 6: // increment instruction
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@@ -4393,10 +4393,10 @@ static void Cmd_playstatchangeanimation(void)
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gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
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statsToCheck = gBattlescriptCurrInstr[2];
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if (gBattlescriptCurrInstr[3] & ATK48_STAT_NEGATIVE) // goes down
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_NEGATIVE) // goes down
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{
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s16 startingStatAnimId;
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if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
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startingStatAnimId = STAT_ANIM_MINUS2 - 1;
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else
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startingStatAnimId = STAT_ANIM_MINUS1 - 1;
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@@ -4405,7 +4405,7 @@ static void Cmd_playstatchangeanimation(void)
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{
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if (statsToCheck & 1)
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{
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if (gBattlescriptCurrInstr[3] & ATK48_DONT_CHECK_LOWER)
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_DONT_CHECK_LOWER)
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{
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if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
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{
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@@ -4431,7 +4431,7 @@ static void Cmd_playstatchangeanimation(void)
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if (changeableStatsCount > 1) // more than one stat, so the color is gray
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{
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if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
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statAnimId = STAT_ANIM_MULTIPLE_MINUS2;
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else
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statAnimId = STAT_ANIM_MULTIPLE_MINUS1;
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@@ -4440,7 +4440,7 @@ static void Cmd_playstatchangeanimation(void)
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else // goes up
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{
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s16 startingStatAnimId;
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if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
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startingStatAnimId = STAT_ANIM_PLUS2 - 1;
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else
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startingStatAnimId = STAT_ANIM_PLUS1 - 1;
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@@ -4457,14 +4457,14 @@ static void Cmd_playstatchangeanimation(void)
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if (changeableStatsCount > 1) // more than one stat, so the color is gray
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{
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if (gBattlescriptCurrInstr[3] & ATK48_STAT_BY_TWO)
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_BY_TWO)
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statAnimId = STAT_ANIM_MULTIPLE_PLUS2;
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else
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statAnimId = STAT_ANIM_MULTIPLE_PLUS1;
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}
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}
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if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount < 2)
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_ONLY_MULTIPLE && changeableStatsCount < 2)
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{
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gBattlescriptCurrInstr += 4;
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}
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@@ -4472,7 +4472,7 @@ static void Cmd_playstatchangeanimation(void)
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{
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BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
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MarkBattlerForControllerExec(gActiveBattler);
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if (gBattlescriptCurrInstr[3] & ATK48_ONLY_MULTIPLE && changeableStatsCount > 1)
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_ONLY_MULTIPLE && changeableStatsCount > 1)
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gBattleScripting.statAnimPlayed = TRUE;
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gBattlescriptCurrInstr += 4;
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}
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@@ -4510,9 +4510,9 @@ static void Cmd_moveend(void)
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do
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{
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switch (gBattleScripting.atk49_state)
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switch (gBattleScripting.moveendState)
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{
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case ATK49_RAGE: // rage check
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case MOVEEND_RAGE: // rage check
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if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE
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&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
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&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
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@@ -4524,9 +4524,9 @@ static void Cmd_moveend(void)
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gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
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effect = TRUE;
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}
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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case ATK49_DEFROST: // defrosting check
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case MOVEEND_DEFROST: // defrosting check
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if (gBattleMons[gBattlerTarget].status1 & STATUS1_FREEZE
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&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
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&& gSpecialStatuses[gBattlerTarget].specialDmg
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@@ -4540,36 +4540,36 @@ static void Cmd_moveend(void)
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gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
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effect = TRUE;
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}
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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case ATK49_SYNCHRONIZE_TARGET: // target synchronize
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case MOVEEND_SYNCHRONIZE_TARGET: // target synchronize
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if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0))
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effect = TRUE;
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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case ATK49_MOVE_END_ABILITIES: // Such as abilities activating on contact(Poison Spore, Rough Skin, etc.).
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case MOVEEND_MOVE_END_ABILITIES: // Such as abilities activating on contact(Poison Spore, Rough Skin, etc.).
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if (AbilityBattleEffects(ABILITYEFFECT_MOVE_END, gBattlerTarget, 0, 0, 0))
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effect = TRUE;
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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case ATK49_STATUS_IMMUNITY_ABILITIES: // status immunities
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case MOVEEND_STATUS_IMMUNITY_ABILITIES: // status immunities
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if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
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effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers
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else
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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case ATK49_SYNCHRONIZE_ATTACKER: // attacker synchronize
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case MOVEEND_SYNCHRONIZE_ATTACKER: // attacker synchronize
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if (AbilityBattleEffects(ABILITYEFFECT_ATK_SYNCHRONIZE, gBattlerAttacker, 0, 0, 0))
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effect = TRUE;
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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case ATK49_CHOICE_MOVE: // update choice band move
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case MOVEEND_CHOICE_MOVE: // update choice band move
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if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND
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|| gChosenMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF))
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goto LOOP;
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if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
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{
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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}
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*choicedMoveAtk = gChosenMove;
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@@ -4583,10 +4583,10 @@ static void Cmd_moveend(void)
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if (i == MAX_MON_MOVES)
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*choicedMoveAtk = 0;
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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}
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break;
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case ATK49_CHANGED_ITEMS: // changed held items
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case MOVEEND_CHANGED_ITEMS: // changed held items
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for (i = 0; i < gBattlersCount; i++)
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{
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u16* changedItem = &gBattleStruct->changedItems[i];
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@@ -4596,32 +4596,32 @@ static void Cmd_moveend(void)
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*changedItem = 0;
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}
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}
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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case ATK49_ITEM_EFFECTS_ALL: // item effects for all battlers
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case MOVEEND_ITEM_EFFECTS_ALL: // item effects for all battlers
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if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0, FALSE))
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effect = TRUE;
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else
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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case ATK49_KINGSROCK_SHELLBELL: // king's rock and shell bell
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case MOVEEND_KINGSROCK_SHELLBELL: // king's rock and shell bell
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if (ItemBattleEffects(ITEMEFFECT_KINGSROCK_SHELLBELL, 0, FALSE))
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effect = TRUE;
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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case ATK49_ATTACKER_INVISIBLE: // make attacker sprite invisible
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case MOVEEND_ATTACKER_INVISIBLE: // make attacker sprite invisible
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if (gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE)
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&& gHitMarker & HITMARKER_NO_ANIMATIONS)
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{
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gActiveBattler = gBattlerAttacker;
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BtlController_EmitSpriteInvisibility(0, TRUE);
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MarkBattlerForControllerExec(gActiveBattler);
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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return;
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}
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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case ATK49_ATTACKER_VISIBLE: // make attacker sprite visible
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case MOVEEND_ATTACKER_VISIBLE: // make attacker sprite visible
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if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT
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|| !(gStatuses3[gBattlerAttacker] & (STATUS3_SEMI_INVULNERABLE))
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|| WasUnableToUseMove(gBattlerAttacker))
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@@ -4631,12 +4631,12 @@ static void Cmd_moveend(void)
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MarkBattlerForControllerExec(gActiveBattler);
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gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
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gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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return;
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}
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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case ATK49_TARGET_VISIBLE: // make target sprite visible
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case MOVEEND_TARGET_VISIBLE: // make target sprite visible
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if (!gSpecialStatuses[gBattlerTarget].restoredBattlerSprite && gBattlerTarget < gBattlersCount
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&& !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
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{
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@@ -4644,20 +4644,20 @@ static void Cmd_moveend(void)
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BtlController_EmitSpriteInvisibility(0, FALSE);
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MarkBattlerForControllerExec(gActiveBattler);
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gStatuses3[gBattlerTarget] &= ~(STATUS3_SEMI_INVULNERABLE);
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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return;
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}
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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case ATK49_SUBSTITUTE: // update substitute
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case MOVEEND_SUBSTITUTE: // update substitute
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for (i = 0; i < gBattlersCount; i++)
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{
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if (gDisableStructs[i].substituteHP == 0)
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gBattleMons[i].status2 &= ~(STATUS2_SUBSTITUTE);
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}
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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case ATK49_UPDATE_LAST_MOVES:
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case MOVEEND_UPDATE_LAST_MOVES:
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if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
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{
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gActiveBattler = gBattlerAttacker;
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@@ -4704,9 +4704,9 @@ static void Cmd_moveend(void)
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gLastLandedMoves[gBattlerTarget] = 0xFFFF;
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}
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}
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gBattleScripting.atk49_state++;
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gBattleScripting.moveendState++;
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break;
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case ATK49_MIRROR_MOVE: // mirror move
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case MOVEEND_MIRROR_MOVE: // mirror move
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if (!(gAbsentBattlerFlags & gBitTable[gBattlerAttacker]) && !(gBattleStruct->field_91 & gBitTable[gBattlerAttacker])
|
||||
&& gBattleMoves[originallyUsedMove].flags & FLAG_MIRROR_MOVE_AFFECTED && gHitMarker & HITMARKER_OBEYS
|
||||
&& gBattlerAttacker != gBattlerTarget && !(gHitMarker & HITMARKER_FAINTED(gBattlerTarget))
|
||||
@@ -4725,9 +4725,9 @@ static void Cmd_moveend(void)
|
||||
attacker = gBattlerAttacker;
|
||||
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8;
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_NEXT_TARGET: // For moves hitting two opposing Pokemon.
|
||||
case MOVEEND_NEXT_TARGET: // For moves hitting two opposing Pokemon.
|
||||
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||||
&& !gProtectStructs[gBattlerAttacker].chargingTurn && gBattleMoves[gCurrentMove].target == MOVE_TARGET_BOTH
|
||||
&& !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
|
||||
@@ -4737,7 +4737,7 @@ static void Cmd_moveend(void)
|
||||
{
|
||||
gBattlerTarget = battlerId;
|
||||
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
|
||||
gBattleScripting.atk49_state = 0;
|
||||
gBattleScripting.moveendState = 0;
|
||||
MoveValuesCleanUp();
|
||||
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
|
||||
gBattlescriptCurrInstr = BattleScript_FlushMessageBox;
|
||||
@@ -4748,20 +4748,20 @@ static void Cmd_moveend(void)
|
||||
gHitMarker |= HITMARKER_NO_ATTACKSTRING;
|
||||
}
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case ATK49_COUNT:
|
||||
case MOVEEND_COUNT:
|
||||
break;
|
||||
}
|
||||
|
||||
if (arg1 == 1 && effect == FALSE)
|
||||
gBattleScripting.atk49_state = ATK49_COUNT;
|
||||
if (arg1 == 2 && arg2 == gBattleScripting.atk49_state)
|
||||
gBattleScripting.atk49_state = ATK49_COUNT;
|
||||
gBattleScripting.moveendState = MOVEEND_COUNT;
|
||||
if (arg1 == 2 && arg2 == gBattleScripting.moveendState)
|
||||
gBattleScripting.moveendState = MOVEEND_COUNT;
|
||||
|
||||
} while (gBattleScripting.atk49_state != ATK49_COUNT && effect == FALSE);
|
||||
} while (gBattleScripting.moveendState != MOVEEND_COUNT && effect == FALSE);
|
||||
|
||||
if (gBattleScripting.atk49_state == ATK49_COUNT && effect == FALSE)
|
||||
if (gBattleScripting.moveendState == MOVEEND_COUNT && effect == FALSE)
|
||||
gBattlescriptCurrInstr += 3;
|
||||
}
|
||||
|
||||
@@ -4971,9 +4971,9 @@ static void Cmd_jumpifcantswitch(void)
|
||||
s32 lastMonId;
|
||||
struct Pokemon *party;
|
||||
|
||||
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(ATK4F_DONT_CHECK_STATUSES));
|
||||
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(DONT_CHECK_STATUSES));
|
||||
|
||||
if (!(gBattlescriptCurrInstr[1] & ATK4F_DONT_CHECK_STATUSES)
|
||||
if (!(gBattlescriptCurrInstr[1] & DONT_CHECK_STATUSES)
|
||||
&& ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
|
||||
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
|
||||
{
|
||||
@@ -6130,7 +6130,7 @@ static void Cmd_cancelallactions(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static void Cmd_adjustsetdamage(void) // The same as 0x7, except there's no random damage multiplier.
|
||||
static void Cmd_adjustsetdamage(void) // The same as adjustnormaldamage, except there's no random damage multiplier.
|
||||
{
|
||||
u8 holdEffect, param;
|
||||
|
||||
@@ -6202,26 +6202,26 @@ static void Cmd_atknameinbuff1(void)
|
||||
|
||||
static void Cmd_drawlvlupbox(void)
|
||||
{
|
||||
if (gBattleScripting.atk6C_state == 0)
|
||||
if (gBattleScripting.drawlvlupboxState == 0)
|
||||
{
|
||||
if (IsMonGettingExpSentOut())
|
||||
gBattleScripting.atk6C_state = 3;
|
||||
gBattleScripting.drawlvlupboxState = 3;
|
||||
else
|
||||
gBattleScripting.atk6C_state = 1;
|
||||
gBattleScripting.drawlvlupboxState = 1;
|
||||
}
|
||||
|
||||
switch (gBattleScripting.atk6C_state)
|
||||
switch (gBattleScripting.drawlvlupboxState)
|
||||
{
|
||||
case 1:
|
||||
gBattle_BG2_Y = 0x60;
|
||||
SetBgAttribute(2, BG_ATTR_PRIORITY, 0);
|
||||
ShowBg(2);
|
||||
sub_804F17C();
|
||||
gBattleScripting.atk6C_state = 2;
|
||||
gBattleScripting.drawlvlupboxState = 2;
|
||||
break;
|
||||
case 2:
|
||||
if (!sub_804F1CC())
|
||||
gBattleScripting.atk6C_state = 3;
|
||||
gBattleScripting.drawlvlupboxState = 3;
|
||||
break;
|
||||
case 3:
|
||||
gBattle_BG1_X = 0;
|
||||
@@ -6231,20 +6231,20 @@ static void Cmd_drawlvlupbox(void)
|
||||
ShowBg(0);
|
||||
ShowBg(1);
|
||||
HandleBattleWindow(0x12, 7, 0x1D, 0x13, WINDOW_x80);
|
||||
gBattleScripting.atk6C_state = 4;
|
||||
gBattleScripting.drawlvlupboxState = 4;
|
||||
break;
|
||||
case 4:
|
||||
DrawLevelUpWindow1();
|
||||
PutWindowTilemap(13);
|
||||
CopyWindowToVram(13, 3);
|
||||
gBattleScripting.atk6C_state++;
|
||||
gBattleScripting.drawlvlupboxState++;
|
||||
break;
|
||||
case 5:
|
||||
case 7:
|
||||
if (!IsDma3ManagerBusyWithBgCopy())
|
||||
{
|
||||
gBattle_BG1_Y = 0;
|
||||
gBattleScripting.atk6C_state++;
|
||||
gBattleScripting.drawlvlupboxState++;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
@@ -6253,7 +6253,7 @@ static void Cmd_drawlvlupbox(void)
|
||||
PlaySE(SE_SELECT);
|
||||
DrawLevelUpWindow2();
|
||||
CopyWindowToVram(13, 2);
|
||||
gBattleScripting.atk6C_state++;
|
||||
gBattleScripting.drawlvlupboxState++;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
@@ -6261,7 +6261,7 @@ static void Cmd_drawlvlupbox(void)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
HandleBattleWindow(0x12, 7, 0x1D, 0x13, WINDOW_x80 | WINDOW_CLEAR);
|
||||
gBattleScripting.atk6C_state++;
|
||||
gBattleScripting.drawlvlupboxState++;
|
||||
}
|
||||
break;
|
||||
case 9:
|
||||
@@ -6276,7 +6276,7 @@ static void Cmd_drawlvlupbox(void)
|
||||
SetBgAttribute(2, BG_ATTR_PRIORITY, 2);
|
||||
ShowBg(2);
|
||||
|
||||
gBattleScripting.atk6C_state = 10;
|
||||
gBattleScripting.drawlvlupboxState = 10;
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
@@ -6999,17 +6999,17 @@ static void Cmd_manipulatedamage(void)
|
||||
{
|
||||
switch (gBattlescriptCurrInstr[1])
|
||||
{
|
||||
case ATK80_DMG_CHANGE_SIGN:
|
||||
case DMG_CHANGE_SIGN:
|
||||
gBattleMoveDamage *= -1;
|
||||
break;
|
||||
case ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP:
|
||||
case DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP:
|
||||
gBattleMoveDamage /= 2;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
if ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage)
|
||||
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
|
||||
break;
|
||||
case ATK80_DMG_DOUBLED:
|
||||
case DMG_DOUBLED:
|
||||
gBattleMoveDamage *= 2;
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user