Documentation of unk field
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+2
-2
@@ -34,8 +34,8 @@ struct BgConfig2
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u32 unk_3:18;
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void* tilemap;
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s32 bg_x;
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s32 bg_y;
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u32 bg_x;
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u32 bg_y;
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};
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static struct BgControl sGpuBgConfigs;
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+5
-5
@@ -154,7 +154,7 @@ u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 x, u8
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printerTemplate.currentY = y;
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printerTemplate.letterSpacing = gFonts[fontId].letterSpacing;
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printerTemplate.lineSpacing = gFonts[fontId].lineSpacing;
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printerTemplate.unk = gFonts[fontId].unk;
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printerTemplate.style = gFonts[fontId].style;
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printerTemplate.fgColor = gFonts[fontId].fgColor;
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printerTemplate.bgColor = gFonts[fontId].bgColor;
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printerTemplate.shadowColor = gFonts[fontId].shadowColor;
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@@ -484,7 +484,7 @@ u8 GetLastTextColor(u8 colorType)
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{ \
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dst = windowTiles + ((j / 8) * 32) + ((j & 7) >> 1) + ((i / 8) * widthOffset) + ((i & 7) * 4); \
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bits = ((j & 1) * 4); \
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*dst = (toOrr << bits) | ((0xF0 >> bits) & *dst); \
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*dst = (toOrr << bits) | (*dst & (0xF0 >> bits)); \
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} \
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r5 >>= 4; \
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} \
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@@ -1567,7 +1567,7 @@ void SetDefaultFontsPointer(void)
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u8 GetFontAttribute(u8 fontId, u8 attributeId)
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{
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int result = 0;
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u8 result = 0;
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switch (attributeId)
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{
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case FONTATTR_MAX_LETTER_WIDTH:
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@@ -1582,8 +1582,8 @@ u8 GetFontAttribute(u8 fontId, u8 attributeId)
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case FONTATTR_LINE_SPACING:
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result = gFontInfos[fontId].lineSpacing;
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break;
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case FONTATTR_UNKNOWN:
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result = gFontInfos[fontId].unk;
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case FONTATTR_STYLE:
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result = gFontInfos[fontId].style;
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break;
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case FONTATTR_COLOR_FOREGROUND:
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result = gFontInfos[fontId].fgColor;
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+3
-3
@@ -282,7 +282,7 @@ enum
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FONTATTR_MAX_LETTER_HEIGHT,
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FONTATTR_LETTER_SPACING,
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FONTATTR_LINE_SPACING,
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FONTATTR_UNKNOWN, // dunno what this is yet
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FONTATTR_STYLE,
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FONTATTR_COLOR_FOREGROUND,
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FONTATTR_COLOR_BACKGROUND,
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FONTATTR_COLOR_SHADOW
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@@ -310,7 +310,7 @@ struct TextPrinterTemplate
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u8 currentY;
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u8 letterSpacing;
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u8 lineSpacing;
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u8 unk:4; // 0xC
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u8 style:4; // 0xC
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u8 fgColor:4;
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u8 bgColor:4;
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u8 shadowColor:4;
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@@ -339,7 +339,7 @@ struct FontInfo
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u8 maxLetterHeight;
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u8 letterSpacing;
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u8 lineSpacing;
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u8 unk:4;
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u8 style:4; //unused
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u8 fgColor:4;
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u8 bgColor:4;
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u8 shadowColor:4;
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