through sub_8121064
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@@ -18,6 +18,7 @@
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#include "bard_music.h"
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#include "sound.h"
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#include "strings.h"
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#include "overworld.h"
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#define CHAR_SONG_WORD_SEPARATOR 0x37
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@@ -35,7 +36,7 @@ void sub_8133A60(void);
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struct BardSong gUnknown_03006130;
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EWRAM_DATA u16 gUnknown_0203A128 = 0;
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EWRAM_DATA struct MauvilleOldMan * gUnknown_0203A12C = NULL;
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EWRAM_DATA struct MauvilleManStoryteller * gUnknown_0203A12C = NULL;
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EWRAM_DATA u8 gUnknown_0203A130 = 0;
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static const u16 sDefaultBardSongLyrics[6] = {
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@@ -949,3 +950,138 @@ const struct Story gUnknown_0859F048[] = {
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{GAME_STAT_RODE_CABLE_CAR, 1, MauvilleCity_PokemonCenter_1F_Text_28FFDD, MauvilleCity_PokemonCenter_1F_Text_28FFFA, MauvilleCity_PokemonCenter_1F_Text_29000D},
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{GAME_STAT_ENTERED_HOT_SPRINGS, 1, MauvilleCity_PokemonCenter_1F_Text_290097, MauvilleCity_PokemonCenter_1F_Text_2900B5, MauvilleCity_PokemonCenter_1F_Text_2900CB}
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};
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void sub_8120E08(void) // StorytellerSetup
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{
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s32 i;
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gUnknown_0203A12C = &gSaveBlock1Ptr->oldMan.storyteller;
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gUnknown_0203A12C->id = MAUVILLE_MAN_STORYTELLER;
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gUnknown_0203A12C->alreadyRecorded = FALSE;
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for (i = 0; i < 4; i++)
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{
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gUnknown_0203A12C->gameStatIDs[i] = 0;
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gUnknown_0203A12C->trainerNames[0][i] = EOS; // Maybe they meant storyteller->trainerNames[i][0] instead?
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}
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}
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void sub_8120E50(void)
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{
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gUnknown_0203A12C = &gSaveBlock1Ptr->oldMan.storyteller;
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gUnknown_0203A12C->id = MAUVILLE_MAN_STORYTELLER;
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gUnknown_0203A12C->alreadyRecorded = FALSE;
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}
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u32 sub_8120E74(u8 stat) // StorytellerGetGameStat
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{
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if (stat == 50)
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stat = 0;
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return GetGameStat(stat);
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}
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const struct Story *sub_8120E88(u32 stat) // GetStoryByStat
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{
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s32 i;
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for (i = 0; i < 36; i++)
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{
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if (gUnknown_0859F048[i].stat == stat)
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return &gUnknown_0859F048[i];
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}
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return &gUnknown_0859F048[35];
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}
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const u8 *sub_8120EB4(u32 stat) // GetStoryTitleByStat
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{
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return sub_8120E88(stat)->title;
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}
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const u8 *sub_8120EC0(u32 stat) // GetStoryTextByStat
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{
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return sub_8120E88(stat)->fullText;
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}
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const u8 *sub_8120ECC(u32 stat) // GetStoryActionByStat
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{
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return sub_8120E88(stat)->action;
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}
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u8 sub_8120ED8(void) // GetFreeStorySlot
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{
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u8 i;
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for (i = 0; i < 4; i++)
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{
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if (gUnknown_0203A12C->gameStatIDs[i] == 0)
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break;
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}
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return i;
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}
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u32 sub_8120F08(u32 trainer) // StorytellerGetRecordedTrainerStat
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{
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u8 *ptr = gUnknown_0203A12C->statValues[trainer];
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return ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24);
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}
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void sub_8120F2C(u32 trainer, u32 val) // StorytellerSetRecordedTrainerStat
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{
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u8 *ptr = gUnknown_0203A12C->statValues[trainer];
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ptr[0] = val;
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ptr[1] = val >> 8;
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ptr[2] = val >> 16;
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ptr[3] = val >> 24;
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}
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bool32 sub_8120F4C(u32 trainer) // HasTrainerStatIncreased
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{
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if (sub_8120E74(gUnknown_0203A12C->gameStatIDs[trainer]) > sub_8120F08(trainer))
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return TRUE;
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else
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return FALSE;
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}
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void sub_8120F7C(u32 player, void *dst) // GetStoryByStattellerPlayerName
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{
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u8 *name = gUnknown_0203A12C->trainerNames[player];
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memset(dst, EOS, 8);
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memcpy(dst, name, 7);
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}
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void sub_8120FAC(u32 player, const u8 * src) // StorytellerSetPlayerName
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{
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u8 * name = gUnknown_0203A12C->trainerNames[player];
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memset(name, EOS, 7);
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memcpy(name, src, 7);
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}
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void sub_8120FDC(u32 player, u32 stat) // StorytellerRecordNewStat
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{
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gUnknown_0203A12C->gameStatIDs[player] = stat;
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sub_8120FAC(player, gSaveBlock2Ptr->playerName);
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sub_8120F2C(player, sub_8120E74(stat));
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ConvertIntToDecimalStringN(gStringVar1, sub_8120E74(stat), STR_CONV_MODE_LEFT_ALIGN, 10);
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StringCopy(gStringVar2, sub_8120ECC(stat));
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gUnknown_0203A12C->unk34[player] = gGameLanguage;
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}
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void sub_8121064(u8 * arr, s32 count) // ScrambleStatList
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{
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s32 i;
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for (i = 0; i < count; i++)
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arr[i] = i;
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for (i = 0; i < count; i++)
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{
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u32 a = Random() % count;
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u32 b = Random() % count;
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u8 temp = arr[a];
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arr[a] = arr[b];
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arr[b] = temp;
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}
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}
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