Sync digit_obj_util

This commit is contained in:
GriffinR
2020-04-08 16:24:30 -04:00
parent 22fa4cb178
commit 8853588af0
11 changed files with 537 additions and 521 deletions
+19
View File
@@ -691,6 +691,25 @@ static const struct BattleBackground gBattleTerrainTable[] =
},
};
static void sub_8035648(void);
// Unused
static void sub_8035608(void)
{
u8 spriteId;
ResetSpriteData();
spriteId = CreateSprite(&gUnknown_0831AC88, 0, 0, 0);
gSprites[spriteId].invisible = TRUE;
SetMainCallback2(sub_8035648);
}
static void sub_8035648(void)
{
AnimateSprites();
BuildOamBuffer();
}
void BattleInitBgsAndWindows(void)
{
ResetBgsAndClearDma3BusyFlags(0);