Sync digit_obj_util
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@@ -691,6 +691,25 @@ static const struct BattleBackground gBattleTerrainTable[] =
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},
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};
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static void sub_8035648(void);
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// Unused
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static void sub_8035608(void)
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{
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u8 spriteId;
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ResetSpriteData();
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spriteId = CreateSprite(&gUnknown_0831AC88, 0, 0, 0);
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gSprites[spriteId].invisible = TRUE;
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SetMainCallback2(sub_8035648);
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}
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static void sub_8035648(void)
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{
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AnimateSprites();
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BuildOamBuffer();
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}
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void BattleInitBgsAndWindows(void)
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{
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ResetBgsAndClearDma3BusyFlags(0);
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