up to x50
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+10
-10
@@ -6678,8 +6678,8 @@ _0803A1E4:
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.pool
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thumb_func_end sub_8039F40
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thumb_func_start sub_803A284
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sub_803A284: @ 803A284
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thumb_func_start SwitchInClearStructs
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SwitchInClearStructs: @ 803A284
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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@@ -7254,7 +7254,7 @@ _0803A6B4:
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_803A284
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thumb_func_end SwitchInClearStructs
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thumb_func_start UndoEffectsAfterFainting
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UndoEffectsAfterFainting: @ 803A75C
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@@ -7806,7 +7806,7 @@ _0803ABD4:
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movs r0, 0
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movs r1, 0
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movs r2, 0
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bl dp01_build_cmdbuf_x00_a_b_0
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bl EmitGetAttributes
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ldrb r0, [r4]
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bl MarkBufferBankForExecution
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ldrb r0, [r5]
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@@ -8947,7 +8947,7 @@ _0803B5B2:
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ldrb r1, [r0]
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movs r0, 0
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movs r2, 0
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bl dp01_build_cmdbuf_x05_a_b_c
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bl EmitSwitchInAnim
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ldrb r0, [r4]
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bl MarkBufferBankForExecution
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_0803B5D4:
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@@ -10488,7 +10488,7 @@ _0803C374:
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str r0, [sp]
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movs r0, 0
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movs r2, 0x6
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bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f
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bl EmitChoosePokemon
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b _0803C42E
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.pool
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_0803C3B0:
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@@ -10531,7 +10531,7 @@ _0803C3EE:
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movs r1, 0
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_0803C400:
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movs r3, 0
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bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f
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bl EmitChoosePokemon
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b _0803C42E
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.pool
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_0803C410:
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@@ -10548,7 +10548,7 @@ _0803C410:
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movs r1, 0
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movs r2, 0x6
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movs r3, 0
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bl dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f
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bl EmitChoosePokemon
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_0803C42E:
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ldr r0, =gActiveBank
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ldrb r0, [r0]
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@@ -11287,14 +11287,14 @@ _0803CB3C:
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movs r0, 0
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movs r1, 0
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adds r2, r4, 0
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bl sub_8034464
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bl EmitLinkStandbyMsg
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b _0803CB66
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.pool
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_0803CB5C:
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movs r0, 0
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movs r1, 0x1
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adds r2, r4, 0
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bl sub_8034464
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bl EmitLinkStandbyMsg
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_0803CB66:
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ldr r4, =gActiveBank
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_0803CB68:
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