Merge pull request #1737 from GriffinRichards/lock-unlock
Clean up lock/unlock anim movement
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@@ -253,9 +253,9 @@ u8 MovementAction_AcroEndWheelieMoveRight_Step1(struct ObjectEvent *, struct Spr
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u8 MovementAction_Levitate_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_StopLevitate_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_StopLevitateAtTop_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_LockAnim_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Finish(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FreeAndUnlockAnim_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_UnlockAnim_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FlyUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_FlyUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_Fly_Finish(struct ObjectEvent *, struct Sprite *);
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@@ -410,8 +410,8 @@ u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct ObjectEvent *,
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u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkSlowDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_StoreAndLockAnim[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_FreeAndUnlockAnim[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_LockAnim[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_UnlockAnim[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkLeftAffine[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkRightAffine[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_Levitate[])(struct ObjectEvent *, struct Sprite *);
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@@ -570,8 +570,8 @@ u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *)
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[MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalUpRight,
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[MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkSlowDiagonalDownLeft,
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[MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkSlowDiagonalDownRight,
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[MOVEMENT_ACTION_STORE_AND_LOCK_ANIM] = gMovementActionFuncs_StoreAndLockAnim,
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[MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM] = gMovementActionFuncs_FreeAndUnlockAnim,
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[MOVEMENT_ACTION_LOCK_ANIM] = gMovementActionFuncs_LockAnim,
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[MOVEMENT_ACTION_UNLOCK_ANIM] = gMovementActionFuncs_UnlockAnim,
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[MOVEMENT_ACTION_WALK_LEFT_AFFINE] = gMovementActionFuncs_WalkLeftAffine,
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[MOVEMENT_ACTION_WALK_RIGHT_AFFINE] = gMovementActionFuncs_WalkRightAffine,
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[MOVEMENT_ACTION_LEVITATE] = gMovementActionFuncs_Levitate,
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