Removed free macro

This commit is contained in:
Eduardo Quezada
2022-09-16 20:36:44 -03:00
parent e412ec30a0
commit 8a68596b64
12 changed files with 30 additions and 31 deletions
+4 -4
View File
@@ -1568,7 +1568,7 @@ void GenerateBattlePyramidFloorLayout(u16 *backupMapData, bool8 setPlayerPositio
}
}
RunOnLoadMapScript();
free(floorLayoutOffsets);
Free(floorLayoutOffsets);
}
void LoadBattlePyramidObjectEventTemplates(void)
@@ -1697,7 +1697,7 @@ static void SetPyramidObjectPositionsUniformly(u8 objType)
} while (!(bits & 4) && TrySetPyramidObjectEventPositionInSquare(objType, floorLayoutOffsets, squareId, objectStartIndex + i));
bits &= 1;
}
free(floorLayoutOffsets);
Free(floorLayoutOffsets);
}
static bool8 SetPyramidObjectPositionsInAndNearSquare(u8 objType, u8 squareId)
@@ -1760,7 +1760,7 @@ static bool8 SetPyramidObjectPositionsInAndNearSquare(u8 objType, u8 squareId)
r7 &= 1;
}
#ifdef BUGFIX
free(floorLayoutOffsets);
Free(floorLayoutOffsets);
#endif
return (numObjects / 2) > numPlacedObjects;
@@ -1814,7 +1814,7 @@ static bool8 SetPyramidObjectPositionsNearSquare(u8 objType, u8 squareId)
break;
}
#ifdef BUGFIX
free(floorLayoutOffsets);
Free(floorLayoutOffsets);
#endif
return (numObjects / 2) > numPlacedObjects;