Sync battle anim labels with pokeruby

This commit is contained in:
DizzyEggg
2018-09-12 22:58:03 +02:00
parent 10b479a3ca
commit 8a81bd1bce
17 changed files with 6441 additions and 6245 deletions

View File

@@ -16,9 +16,6 @@
#include "palette.h"
#include "main.h"
// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
#define GET_TRUE_SPRITE_INDEX(i) ((i - 10000))
#define ANIM_SPRITE_INDEX_COUNT 8
extern u16 gBattle_WIN0H;