Sync battle anim labels with pokeruby
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@@ -16,9 +16,6 @@
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#include "palette.h"
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#include "main.h"
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// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
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#define GET_TRUE_SPRITE_INDEX(i) ((i - 10000))
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#define ANIM_SPRITE_INDEX_COUNT 8
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extern u16 gBattle_WIN0H;
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