Sync battle anim labels with pokeruby
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@@ -29,7 +29,7 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern const u8 gUnknown_0831C604[];
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extern const u8 * const gBattleAnims_VariousTable[];
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extern const u8 * const gBattleAnims_General[];
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extern const u8 * const gBattleAnims_Special[];
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extern const struct CompressedSpriteSheet gMonFrontPicTable[];
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extern const struct CompressedSpriteSheet gMonBackPicTable[];
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@@ -437,7 +437,7 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBattler, u8 atkBattler, u8 de
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gBattleAnimAttacker = atkBattler;
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gBattleAnimTarget = defBattler;
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gBattleSpritesDataPtr->animationData->animArg = argument;
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LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
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LaunchBattleAnimation(gBattleAnims_General, tableId, FALSE);
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taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
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gTasks[taskId].tBattlerId = activeBattler;
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1;
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