Sync battle anim labels with pokeruby

This commit is contained in:
DizzyEggg
2018-09-12 22:58:03 +02:00
parent 10b479a3ca
commit 8a81bd1bce
17 changed files with 6441 additions and 6245 deletions

View File

@@ -414,7 +414,7 @@ static const struct SpriteTemplate gUnknown_0857FE10 =
.callback = SpriteCallbackDummy,
};
const struct SpriteTemplate gUnknown_0857FE28 =
const struct SpriteTemplate gHorizontalLungeSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -425,7 +425,7 @@ const struct SpriteTemplate gUnknown_0857FE28 =
.callback = sub_80D5860,
};
const struct SpriteTemplate gUnknown_0857FE40 =
const struct SpriteTemplate gVerticalDipSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -436,7 +436,7 @@ const struct SpriteTemplate gUnknown_0857FE40 =
.callback = sub_80D58F8,
};
const struct SpriteTemplate gUnknown_0857FE58 =
const struct SpriteTemplate gSlideMonToOriginalPosSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -447,7 +447,7 @@ const struct SpriteTemplate gUnknown_0857FE58 =
.callback = sub_80D5968,
};
const struct SpriteTemplate gUnknown_0857FE70 =
const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,