Merge remote-tracking branch 'upstream/master'
This commit is contained in:
@@ -110,7 +110,7 @@ static const u8 sRollingKickDescription[] = _(
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"a rapid spin.");
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static const u8 sSandAttackDescription[] = _(
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"Reduces the foe’s accuracy\n"
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"Reduces the foe's accuracy\n"
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"by hurling sand in its face.");
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static const u8 sHeadbuttDescription[] = _(
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@@ -155,7 +155,7 @@ static const u8 sDoubleEdgeDescription[] = _(
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static const u8 sTailWhipDescription[] = _(
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"Wags the tail to lower the\n"
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"foe’s DEFENSE.");
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"foe's DEFENSE.");
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static const u8 sPoisonStingDescription[] = _(
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"A toxic attack with barbs,\n"
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@@ -179,7 +179,7 @@ static const u8 sBiteDescription[] = _(
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static const u8 sGrowlDescription[] = _(
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"Growls cutely to reduce the\n"
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"foe’s ATTACK.");
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"foe's ATTACK.");
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static const u8 sRoarDescription[] = _(
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"Makes the foe flee to end\n"
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@@ -199,7 +199,7 @@ static const u8 sSonicBoomDescription[] = _(
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static const u8 sDisableDescription[] = _(
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"Psychically disables one of\n"
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"the foe’s moves.");
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"the foe's moves.");
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static const u8 sAcidDescription[] = _(
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"Sprays a hide-melting acid.\n"
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@@ -275,7 +275,7 @@ static const u8 sCounterDescription[] = _(
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static const u8 sSeismicTossDescription[] = _(
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"Inflicts damage identical\n"
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"to the user’s level.");
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"to the user's level.");
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static const u8 sStrengthDescription[] = _(
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"Builds enormous power,\n"
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@@ -394,7 +394,7 @@ static const u8 sQuickAttackDescription[] = _(
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"that always strikes first.");
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static const u8 sRageDescription[] = _(
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"Raises the user’s ATTACK\n"
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"Raises the user's ATTACK\n"
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"every time it is hit.");
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static const u8 sTeleportDescription[] = _(
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@@ -403,7 +403,7 @@ static const u8 sTeleportDescription[] = _(
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static const u8 sNightShadeDescription[] = _(
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"Inflicts damage identical\n"
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"to the user’s level.");
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"to the user's level.");
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static const u8 sMimicDescription[] = _(
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"Copies a move used by the\n"
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@@ -411,7 +411,7 @@ static const u8 sMimicDescription[] = _(
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static const u8 sScreechDescription[] = _(
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"Emits a screech to sharply\n"
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"reduce the foe’s DEFENSE.");
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"reduce the foe's DEFENSE.");
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static const u8 sDoubleTeamDescription[] = _(
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"Creates illusory copies to\n"
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@@ -419,18 +419,18 @@ static const u8 sDoubleTeamDescription[] = _(
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static const u8 sRecoverDescription[] = _(
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"Recovers up to half the\n"
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"user’s maximum HP.");
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"user's maximum HP.");
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static const u8 sHardenDescription[] = _(
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"Stiffens the body’s \n"
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"Stiffens the body's \n"
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"muscles to raise DEFENSE.");
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static const u8 sMinimizeDescription[] = _(
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"Minimizes the user’s size\n"
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"Minimizes the user's size\n"
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"to raise evasiveness.");
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static const u8 sSmokescreenDescription[] = _(
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"Lowers the foe’s accuracy\n"
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"Lowers the foe's accuracy\n"
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"using smoke, ink, etc.");
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static const u8 sConfuseRayDescription[] = _(
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@@ -474,7 +474,7 @@ static const u8 sMetronomeDescription[] = _(
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"POKéMON move at random.");
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static const u8 sMirrorMoveDescription[] = _(
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"Counters the foe’s attack\n"
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"Counters the foe's attack\n"
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"with the same move.");
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static const u8 sSelfDestructDescription[] = _(
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@@ -539,7 +539,7 @@ static const u8 sKinesisDescription[] = _(
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static const u8 sSoftBoiledDescription[] = _(
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"Recovers up to half the\n"
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"user’s maximum HP.");
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"user's maximum HP.");
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static const u8 sHiJumpKickDescription[] = _(
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"A jumping knee kick. If it\n"
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@@ -574,12 +574,12 @@ static const u8 sSkyAttackDescription[] = _(
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"then strikes the next turn.");
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static const u8 sTransformDescription[] = _(
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"Alters the user’s cells to\n"
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"Alters the user's cells to\n"
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"become a copy of the foe.");
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static const u8 sBubbleDescription[] = _(
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"An attack using bubbles.\n"
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"May lower the foe’s SPEED.");
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"May lower the foe's SPEED.");
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static const u8 sDizzyPunchDescription[] = _(
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"A rhythmic punch that may\n"
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@@ -598,11 +598,11 @@ static const u8 sPsywaveDescription[] = _(
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"wave of varying intensity.");
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static const u8 sSplashDescription[] = _(
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"It’s just a splash...\n"
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"It's just a splash...\n"
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"Has no effect whatsoever.");
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static const u8 sAcidArmorDescription[] = _(
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"Liquifies the user’s body\n"
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"Liquifies the user's body\n"
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"to sharply raise DEFENSE.");
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static const u8 sCrabhammerDescription[] = _(
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@@ -638,8 +638,8 @@ static const u8 sSharpenDescription[] = _(
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"and raises ATTACK.");
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static const u8 sConversionDescription[] = _(
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"Changes the user’s type\n"
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"into a known move’s type.");
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"Changes the user's type\n"
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"into a known move's type.");
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static const u8 sTriAttackDescription[] = _(
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"Fires three types of beams\n"
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@@ -647,7 +647,7 @@ static const u8 sTriAttackDescription[] = _(
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static const u8 sSuperFangDescription[] = _(
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"Attacks with sharp fangs\n"
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"and cuts half the foe’s HP.");
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"and cuts half the foe's HP.");
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static const u8 sSlashDescription[] = _(
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"Slashes with claws, etc. Has\n"
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@@ -655,14 +655,14 @@ static const u8 sSlashDescription[] = _(
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static const u8 sSubstituteDescription[] = _(
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"Creates a decoy using 1/4\n"
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"of the user’s maximum HP.");
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"of the user's maximum HP.");
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static const u8 sStruggleDescription[] = _(
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"Used only if all PP are gone.\n"
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"Also hurts the user a little.");
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static const u8 sSketchDescription[] = _(
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"Copies the foe’s last move\n"
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"Copies the foe's last move\n"
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"permanently.");
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static const u8 sTripleKickDescription[] = _(
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@@ -671,15 +671,15 @@ static const u8 sTripleKickDescription[] = _(
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static const u8 sThiefDescription[] = _(
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"While attacking, it may\n"
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"steal the foe’s held item.");
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"steal the foe's held item.");
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static const u8 sSpiderWebDescription[] = _(
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"Ensnares the foe to stop it\n"
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"from fleeing or switching.");
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static const u8 sMindReaderDescription[] = _(
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"Senses the foe’s action to\n"
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"ensure the next move’s hit.");
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"Senses the foe's action to\n"
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"ensure the next move's hit.");
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static const u8 sNightmareDescription[] = _(
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"Inflicts 1/4 damage on a\n"
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@@ -699,11 +699,11 @@ static const u8 sCurseDescription[] = _(
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static const u8 sFlailDescription[] = _(
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"Inflicts more damage when\n"
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"the user’s HP is down.");
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"the user's HP is down.");
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static const u8 sConversion2Description[] = _(
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"Makes the user resistant\n"
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"to the last attack’s type.");
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"to the last attack's type.");
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static const u8 sAeroblastDescription[] = _(
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"Launches a vacuumed blast.\n"
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@@ -715,11 +715,11 @@ static const u8 sCottonSporeDescription[] = _(
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static const u8 sReversalDescription[] = _(
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"Inflicts more damage when\n"
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"the user’s HP is down.");
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"the user's HP is down.");
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static const u8 sSpiteDescription[] = _(
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"Spitefully cuts the PP\n"
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"of the foe’s last move.");
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"of the foe's last move.");
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static const u8 sPowderSnowDescription[] = _(
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"Blasts the foe with a snowy\n"
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@@ -754,7 +754,7 @@ static const u8 sSludgeBombDescription[] = _(
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"damage. May also poison.");
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static const u8 sMudSlapDescription[] = _(
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"Hurls mud in the foe’s face\n"
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"Hurls mud in the foe's face\n"
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"to reduce its accuracy.");
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static const u8 sOctazookaDescription[] = _(
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@@ -770,7 +770,7 @@ static const u8 sZapCannonDescription[] = _(
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"paralysis, but inaccurate.");
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static const u8 sForesightDescription[] = _(
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"Negates the foe’s efforts\n"
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"Negates the foe's efforts\n"
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"to heighten evasiveness.");
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static const u8 sDestinyBondDescription[] = _(
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@@ -783,7 +783,7 @@ static const u8 sPerishSongDescription[] = _(
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static const u8 sIcyWindDescription[] = _(
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"A chilling attack that\n"
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"lowers the foe’s SPEED.");
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"lowers the foe's SPEED.");
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static const u8 sDetectDescription[] = _(
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"Evades attack, but may fail\n"
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@@ -831,7 +831,7 @@ static const u8 sSwaggerDescription[] = _(
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static const u8 sMilkDrinkDescription[] = _(
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"Recovers up to half the\n"
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"user’s maximum HP.");
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"user's maximum HP.");
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static const u8 sSparkDescription[] = _(
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"An electrified tackle that\n"
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@@ -878,7 +878,7 @@ static const u8 sSafeguardDescription[] = _(
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"all status problems.");
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static const u8 sPainSplitDescription[] = _(
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"Adds the user and foe’s HP,\n"
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"Adds the user and foe's HP,\n"
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"then shares them equally.");
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static const u8 sSacredFireDescription[] = _(
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@@ -927,10 +927,10 @@ static const u8 sIronTailDescription[] = _(
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static const u8 sMetalClawDescription[] = _(
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"A claw attack that may\n"
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"raise the user’s ATTACK.");
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"raise the user's ATTACK.");
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static const u8 sVitalThrowDescription[] = _(
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"Makes the user’s move last,\n"
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"Makes the user's move last,\n"
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"but it never misses.");
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static const u8 sMorningSunDescription[] = _(
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@@ -970,11 +970,11 @@ static const u8 sCrunchDescription[] = _(
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"May lower SP. DEF.");
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static const u8 sMirrorCoatDescription[] = _(
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"Counters the foe’s special\n"
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"Counters the foe's special\n"
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"attack at double the power.");
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static const u8 sPsychUpDescription[] = _(
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"Copies the foe’s effect(s)\n"
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"Copies the foe's effect(s)\n"
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"and gives to the user.");
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static const u8 sExtremeSpeedDescription[] = _(
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@@ -987,7 +987,7 @@ static const u8 sAncientPowerDescription[] = _(
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static const u8 sShadowBallDescription[] = _(
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"Hurls a black blob that may\n"
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"lower the foe’s SP. DEF.");
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"lower the foe's SP. DEF.");
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static const u8 sFutureSightDescription[] = _(
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"Heightens inner power to\n"
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@@ -1047,7 +1047,7 @@ static const u8 sWillOWispDescription[] = _(
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static const u8 sMementoDescription[] = _(
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"The user faints and lowers\n"
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"the foe’s abilities.");
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"the foe's abilities.");
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static const u8 sFacadeDescription[] = _(
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"Boosts ATTACK when burned,\n"
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@@ -1079,7 +1079,7 @@ static const u8 sTauntDescription[] = _(
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static const u8 sHelpingHandDescription[] = _(
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"Boosts the power of the\n"
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"recipient’s moves.");
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"recipient's moves.");
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static const u8 sTrickDescription[] = _(
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"Tricks the foe into trading\n"
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@@ -1095,11 +1095,11 @@ static const u8 sWishDescription[] = _(
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static const u8 sAssistDescription[] = _(
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"Attacks randomly with one\n"
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"of the partner’s moves.");
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"of the partner's moves.");
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static const u8 sIngrainDescription[] = _(
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"Lays roots that restore HP.\n"
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"The user can’t switch out.");
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"The user can't switch out.");
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static const u8 sSuperpowerDescription[] = _(
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"Boosts strength sharply,\n"
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@@ -1126,15 +1126,15 @@ static const u8 sYawnDescription[] = _(
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"then sleeping next turn.");
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static const u8 sKnockOffDescription[] = _(
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"Knocks down the foe’s held\n"
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"Knocks down the foe's held\n"
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"item to prevent its use.");
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static const u8 sEndeavorDescription[] = _(
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"Gains power if the user’s HP\n"
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"is lower than the foe’s HP.");
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"Gains power if the user's HP\n"
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"is lower than the foe's HP.");
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static const u8 sEruptionDescription[] = _(
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"The higher the user’s HP,\n"
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"The higher the user's HP,\n"
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"the more damage caused.");
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static const u8 sSkillSwapDescription[] = _(
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@@ -1151,7 +1151,7 @@ static const u8 sRefreshDescription[] = _(
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static const u8 sGrudgeDescription[] = _(
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"If the user faints, deletes\n"
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"all PP of foe’s last move.");
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"all PP of foe's last move.");
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static const u8 sSnatchDescription[] = _(
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"Steals the effects of the\n"
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@@ -1170,7 +1170,7 @@ static const u8 sArmThrustDescription[] = _(
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"strike the foe 2 to 5 times.");
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static const u8 sCamouflageDescription[] = _(
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"Alters the POKéMON’s type\n"
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"Alters the POKéMON's type\n"
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"depending on the location.");
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static const u8 sTailGlowDescription[] = _(
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@@ -1242,7 +1242,7 @@ static const u8 sAstonishDescription[] = _(
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"the foe into flinching.");
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static const u8 sWeatherBallDescription[] = _(
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"The move’s type and power\n"
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"The move's type and power\n"
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"change with the weather.");
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static const u8 sAromatherapyDescription[] = _(
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@@ -1251,7 +1251,7 @@ static const u8 sAromatherapyDescription[] = _(
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static const u8 sFakeTearsDescription[] = _(
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"Feigns crying to sharply\n"
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"lower the foe’s SP. DEF.");
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"lower the foe's SP. DEF.");
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static const u8 sAirCutterDescription[] = _(
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"Hacks with razorlike wind.\n"
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@@ -1262,7 +1262,7 @@ static const u8 sOverheatDescription[] = _(
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"but sharply lowers SP. ATK.");
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static const u8 sOdorSleuthDescription[] = _(
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"Negates the foe’s efforts\n"
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"Negates the foe's efforts\n"
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"to heighten evasiveness.");
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static const u8 sRockTombDescription[] = _(
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@@ -1291,7 +1291,7 @@ static const u8 sCosmicPowerDescription[] = _(
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static const u8 sWaterSpoutDescription[] = _(
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"Inflicts more damage if the\n"
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"user’s HP is high.");
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"user's HP is high.");
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static const u8 sSignalBeamDescription[] = _(
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"A strange beam attack that\n"
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@@ -1334,11 +1334,11 @@ static const u8 sIcicleSpearDescription[] = _(
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"2 to 5 icicles in a row.");
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static const u8 sIronDefenseDescription[] = _(
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"Hardens the body’s surface\n"
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"Hardens the body's surface\n"
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"to sharply raise DEFENSE.");
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static const u8 sBlockDescription[] = _(
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"Blocks the foe’s way to\n"
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"Blocks the foe's way to\n"
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"prevent escape.");
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static const u8 sHowlDescription[] = _(
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