move data from asm to pokeblock.c
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@@ -1,7 +1,8 @@
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#ifndef GUARD_POKEBLOCK_H
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#define GUARD_POKEBLOCK_H
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#define TAG_POKEBLOCK_GFX 0x39E2
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#define GFX_TAG_POKEBLOCK 14818
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#define GFX_TAG_POKEBLOCK_CASE 14800
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enum
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{
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@@ -34,6 +35,11 @@ void ChooseMonToGivePokeblock(struct Pokeblock *pokeblock, void (*callback)(void
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void CB2_PreparePokeblockFeedScene(void);
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// pokeblock
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extern const s8 gPokeblockFlavorCompatibilityTable[];
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extern const u8 *const gPokeblockNames[];
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extern const struct CompressedSpriteSheet gPokeblockCase_SpriteSheet;
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extern const struct CompressedSpritePalette gPokeblockCase_SpritePal;
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u8 CreatePokeblockCaseSprite(s16 x, s16 y, u8 subpriority);
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u8 GetPokeblockData(const struct Pokeblock *pokeblock, u8 dataId);
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void ClearPokeblocks(void);
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