move data from asm to pokeblock.c
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@@ -132,8 +132,6 @@ extern u8 gInGameOpponentsNo;
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extern u8 gUnknown_020322D5;
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extern u8 gResultsWindowId;
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extern const u8 * const gPokeblockNames[];
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// graphics
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extern const u8 gBerryBlenderArrowTiles[];
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extern const u8 gBerryBlenderStartTiles[];
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