move data from asm to pokeblock.c
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+200
@@ -1,4 +1,204 @@
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#include "global.h"
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#include "pokeblock.h"
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#include "bg.h"
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#include "strings.h"
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#include "text.h"
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#include "menu.h"
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#include "task.h"
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#include "menu_helpers.h"
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#include "pokemon.h"
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#include "graphics.h"
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enum
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{
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PKBL_USE_ON_FIELD,
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PKBL_TOSS,
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PKBL_CANCEL,
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PKBL_USE_IN_BATTLE,
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PKBL_USE_ON_FEEDER,
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PKBL_GIVE_TO_LADY
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};
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// this file's functions
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void PokeblockAction_UseOnField(u8 taskId);
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void PokeblockAction_Toss(u8 taskId);
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void PokeblockAction_Cancel(u8 taskId);
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void PokeblockAction_UseInBattle(u8 taskId);
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void PokeblockAction_UseOnPokeblockFeeder(u8 taskId);
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void PokeblockAction_GiveToContestLady(u8 taskId);
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void TossPokeblockChoice_Yes(u8 taskId);
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void TossPokeblockChoice_No(u8 taskId);
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// const rom data
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const s8 gPokeblockFlavorCompatibilityTable[] =
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{
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// Cool, Beauty, Cute, Smart, Tough
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0, 0, 0, 0, 0, // Hardy
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1, 0, 0, 0, -1, // Lonely
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1, 0, -1, 0, 0, // Brave
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1, -1, 0, 0, 0, // Adamant
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1, 0, 0, -1, 0, // Naughty
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-1, 0, 0, 0, 1, // Bold
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0, 0, 0, 0, 0, // Docile
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0, 0, -1, 0, 1, // Relaxed
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0, -1, 0, 0, 1, // Impish
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0, 0, 0, -1, 1, // Lax
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-1, 0, 1, 0, 0, // Timid
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0, 0, 1, 0, -1, // Hasty
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0, 0, 0, 0, 0, // Serious
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0, -1, 1, 0, 0, // Jolly
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0, 0, 1, -1, 0, // Naive
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-1, 1, 0, 0, 0, // Modest
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0, 1, 0, 0, -1, // Mild
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0, 1, -1, 0, 0, // Quiet
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0, 0, 0, 0, 0, // Bashful
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0, 1, 0, -1, 0, // Rash
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-1, 0, 0, 1, 0, // Calm
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0, 0, 0, 1, -1, // Gentle
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0, 0, -1, 1, 0, // Sassy
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0, -1, 0, 1, 0, // Careful
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0, 0, 0, 0, 0 // Quirky
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};
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const struct BgTemplate gUnknown_085B2620[] =
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{
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{
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.bg = 0,
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.charBaseIndex = 0,
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.mapBaseIndex = 31,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 1,
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.baseTile = 0
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},
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{
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.bg = 1,
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.charBaseIndex = 0,
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.mapBaseIndex = 30,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0
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},
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{
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.bg = 2,
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.charBaseIndex = 3,
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.mapBaseIndex = 29,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 2,
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.baseTile = 0
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}
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};
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const u8 *const gPokeblockNames[] =
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{
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NULL,
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gText_RedPokeblock,
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gText_BluePokeblock,
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gText_PinkPokeblock,
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gText_GreenPokeblock,
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gText_YellowPokeblock,
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gText_PurplePokeblock,
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gText_IndigoPokeblock,
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gText_BrownPokeblock,
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gText_LiteBluePokeblock,
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gText_OlivePokeblock,
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gText_GrayPokeblock,
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gText_BlackPokeblock,
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gText_WhitePokeblock,
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gText_GoldPokeblock
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};
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const struct MenuAction sPokeblockMenuActions[] =
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{
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{gMenuText_Use, PokeblockAction_UseOnField},
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{gMenuText_Toss, PokeblockAction_Toss},
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{gText_Cancel2, PokeblockAction_Cancel},
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{gMenuText_Use, PokeblockAction_UseInBattle},
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{gMenuText_Use, PokeblockAction_UseOnPokeblockFeeder},
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{gMenuText_Give2, PokeblockAction_GiveToContestLady},
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};
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const u8 sActionsOnField[] = {PKBL_USE_ON_FIELD, PKBL_TOSS, PKBL_CANCEL};
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const u8 sActionsInBattle[] = {PKBL_USE_IN_BATTLE, PKBL_CANCEL};
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const u8 sActionsOnPokeblockFeeder[] = {PKBL_USE_ON_FEEDER, PKBL_CANCEL};
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const u8 sActionsWhenGivingToLady[] = {PKBL_GIVE_TO_LADY, PKBL_CANCEL};
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const struct YesNoFuncTable sTossYesNoFuncTable = {TossPokeblockChoice_Yes, TossPokeblockChoice_No};
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static const u8 sContestStatsMonData[] = {MON_DATA_COOL, MON_DATA_BEAUTY, MON_DATA_CUTE, MON_DATA_SMART, MON_DATA_TOUGH};
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static const struct OamData sOamData_PokeblockCase =
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{
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.y = 0,
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.affineMode = 0,
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.objMode = 0,
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.mosaic = 0,
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.bpp = 0,
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.shape = 0,
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.x = 0,
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.matrixNum = 0,
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.size = 3,
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd sSpriteAnim_PokeblockCase[] =
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{
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ANIMCMD_FRAME(0, 0),
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ANIMCMD_END
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};
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static const union AnimCmd *const sSpriteAnimTable_PokeblockCase[] =
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{
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sSpriteAnim_PokeblockCase
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};
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static const union AffineAnimCmd gSpriteAffineAnim_85B26C8[] =
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{
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AFFINEANIMCMD_FRAME(0, 0, -2, 2),
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AFFINEANIMCMD_FRAME(0, 0, 2, 4),
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AFFINEANIMCMD_FRAME(0, 0, -2, 4),
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AFFINEANIMCMD_FRAME(0, 0, 2, 2),
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AFFINEANIMCMD_END
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};
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const union AffineAnimCmd *const sSpriteAffineAnimTable_85B26F0[] =
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{
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gSpriteAffineAnim_85B26C8
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};
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const struct CompressedSpriteSheet gPokeblockCase_SpriteSheet =
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{
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gMenuPokeblockDevice_Gfx, 0x800, GFX_TAG_POKEBLOCK_CASE
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};
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const struct CompressedSpritePalette gPokeblockCase_SpritePal =
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{
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gMenuPokeblockDevice_Pal, GFX_TAG_POKEBLOCK_CASE
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};
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const struct SpriteTemplate sSpriteTemplate_PokeblockCase =
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{
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GFX_TAG_POKEBLOCK_CASE,
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GFX_TAG_POKEBLOCK_CASE,
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&sOamData_PokeblockCase,
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sSpriteAnimTable_PokeblockCase,
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NULL,
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gDummySpriteAffineAnimTable,
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SpriteCallbackDummy
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};
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const struct TextColor sTextColorInPokeblockMenu = {0, 2, 3};
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const struct Pokeblock sFavoritePokeblocksTable[] =
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{
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{ PBLOCK_CLR_RED, 20, 0, 0, 0, 0, 20},
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{ PBLOCK_CLR_BLUE, 0, 20, 0, 0, 0, 20},
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{ PBLOCK_CLR_PINK, 0, 0, 20, 0, 0, 20},
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{ PBLOCK_CLR_GREEN, 0, 0, 0, 20, 0, 20},
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{ PBLOCK_CLR_YELLOW, 0, 0, 0, 0, 20, 20}
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};
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