move data from asm to pokeblock.c
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@@ -5,6 +5,7 @@
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#include "main.h"
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#include "battle.h"
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#include "string_util.h"
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#include "pokeblock.h"
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struct PokeblockFeeder
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{
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@@ -24,7 +25,6 @@ extern u8 EventScript_2A4B8A[];
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extern u8 EventScript_2A4B6F[];
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extern u8 EventScript_2A4B4C[];
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extern u8 EventScript_2A4B9B[];
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extern const u8* const gPokeblockNames[];
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extern void sub_80EE44C(u8, u8);
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extern void IncrementGameStat(u8 index);
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