Document disguise field effects
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@@ -17,8 +17,8 @@ u8 StartUnderwaterSurfBlobBobbing(u8 oldSpriteId);
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void SetSurfBlob_BobState(u8 spriteId, u8 state);
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void SetSurfBlob_DontSyncAnim(u8 spriteId, bool8 dontSync);
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void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset);
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bool8 sub_8155DA0(struct ObjectEvent *);
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void sub_8155D78(struct ObjectEvent *);
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bool8 UpdateRevealDisguise(struct ObjectEvent *);
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void StartRevealDisguise(struct ObjectEvent *);
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void StartAshFieldEffect(s16, s16, u16, s16);
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void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
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u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
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