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@@ -387,13 +387,8 @@ static void AnimTranslateStinger(struct Sprite *sprite)
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if (GetBattlerPosition(gBattleAnimTarget) == B_POSITION_PLAYER_LEFT
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|| GetBattlerPosition(gBattleAnimTarget) == B_POSITION_OPPONENT_LEFT)
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{
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s16 temp1, temp2;
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temp1 = gBattleAnimArgs[2];
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gBattleAnimArgs[2] = -temp1;
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temp2 = gBattleAnimArgs[0];
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gBattleAnimArgs[0] = -temp2;
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gBattleAnimArgs[2] *= -1;
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gBattleAnimArgs[0] *= -1;
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}
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}
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