Bit shifts from hex to decimal
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+7
-7
@@ -4087,7 +4087,7 @@ static void HandleTurnActionSelectionState(void)
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}
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break;
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case STATE_WAIT_ACTION_CHOSEN: // Try to perform an action.
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
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{
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RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
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gChosenActionByBattler[gActiveBattler] = gBattleBufferB[gActiveBattler][1];
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@@ -4266,7 +4266,7 @@ static void HandleTurnActionSelectionState(void)
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}
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break;
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case STATE_WAIT_ACTION_CASE_CHOSEN:
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
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{
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switch (gChosenActionByBattler[gActiveBattler])
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{
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@@ -4375,7 +4375,7 @@ static void HandleTurnActionSelectionState(void)
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break;
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case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler])
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| (0xF0000000)
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| (0xF << 28)
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| (gBitTable[gActiveBattler] << 4)
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| (gBitTable[gActiveBattler] << 8)
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| (gBitTable[gActiveBattler] << 12))))
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@@ -4400,7 +4400,7 @@ static void HandleTurnActionSelectionState(void)
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}
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break;
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case STATE_WAIT_ACTION_CONFIRMED:
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
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{
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gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++;
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}
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@@ -4414,7 +4414,7 @@ static void HandleTurnActionSelectionState(void)
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{
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gBattlerAttacker = gActiveBattler;
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gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
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{
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gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
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}
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@@ -4422,7 +4422,7 @@ static void HandleTurnActionSelectionState(void)
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}
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break;
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case STATE_WAIT_SET_BEFORE_ACTION:
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
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{
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gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
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}
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@@ -4446,7 +4446,7 @@ static void HandleTurnActionSelectionState(void)
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{
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gBattlerAttacker = gActiveBattler;
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gBattlescriptCurrInstr = gSelectionBattleScripts[gActiveBattler];
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF << 28) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 12))))
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{
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gBattleScriptingCommandsTable[gBattlescriptCurrInstr[0]]();
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}
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