Bit shifts from hex to decimal
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+2
-2
@@ -801,7 +801,7 @@ void MarkAllBattlersForControllerExec(void) // unused
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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for (i = 0; i < gBattlersCount; i++)
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gBattleControllerExecFlags |= gBitTable[i] << 0x1C;
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gBattleControllerExecFlags |= gBitTable[i] << (32 - MAX_BATTLERS_COUNT);
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}
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else
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{
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@@ -813,7 +813,7 @@ void MarkAllBattlersForControllerExec(void) // unused
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void MarkBattlerForControllerExec(u8 battlerId)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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gBattleControllerExecFlags |= gBitTable[battlerId] << 0x1C;
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gBattleControllerExecFlags |= gBitTable[battlerId] << (32 - MAX_BATTLERS_COUNT);
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else
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gBattleControllerExecFlags |= gBitTable[battlerId];
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}
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