battle anim 80a5c6c decompiled
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+4
-4
@@ -681,7 +681,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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}
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sub_80A6B30(&unknownStruct);
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CpuFill16(0, unknownStruct.unk0, 0x1000);
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CpuFill16(0, unknownStruct.bgTiles, 0x1000);
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CpuFill16(0xFF, unknownStruct.unk4, 0x800);
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 2);
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@@ -709,7 +709,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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else
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battlerPosition = GetBattlerPosition(battlerId);
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sub_8118FBC(1, 0, 0, battlerPosition, unknownStruct.unk8, unknownStruct.unk0, unknownStruct.unk4, unknownStruct.unkA);
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sub_8118FBC(1, 0, 0, battlerPosition, unknownStruct.unk8, unknownStruct.bgTiles, unknownStruct.unk4, unknownStruct.tilesOffset);
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if (IsContest())
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sub_80A46A0();
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@@ -719,7 +719,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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RequestDma3Fill(0, (void*)(VRAM + 0x6000), 0x2000, 1);
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RequestDma3Fill(0, (void*)(VRAM + 0xF000), 0x1000, 1);
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sub_80A6B90(&unknownStruct, 2);
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CpuFill16(0, unknownStruct.unk0 + 0x1000, 0x1000);
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CpuFill16(0, unknownStruct.bgTiles + 0x1000, 0x1000);
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CpuFill16(0, unknownStruct.unk4 + 0x400, 0x800);
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SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
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SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
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@@ -739,7 +739,7 @@ void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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LoadPalette(&gPlttBufferUnfaded[0x100 + battlerId * 16], 0x90, 0x20);
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CpuCopy32(&gPlttBufferUnfaded[0x100 + battlerId * 16], (void*)(BG_PLTT + 0x120), 0x20);
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sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), unknownStruct.unk8, unknownStruct.unk0 + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.unkA);
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sub_8118FBC(2, 0, 0, GetBattlerPosition(battlerId), unknownStruct.unk8, unknownStruct.bgTiles + 0x1000, unknownStruct.unk4 + 0x400, unknownStruct.tilesOffset);
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}
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}
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+1731
-11
File diff suppressed because it is too large
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