Fixed braces style

This commit is contained in:
Eduardo Quezada
2024-01-18 17:07:17 -03:00
parent 6c96641035
commit 8cab1b7094
9 changed files with 71 additions and 35 deletions
+14 -7
View File
@@ -1091,32 +1091,39 @@ static void InitResults_Member(void)
{
u8 i;
switch (sGame->state) {
switch (sGame->state)
{
case 0:
if (SendBlock(0, sGame->berryResults[sGame->timer], sizeof(sGame->berryResults))) {
if (SendBlock(0, sGame->berryResults[sGame->timer], sizeof(sGame->berryResults)))
{
sGame->playersReceived = 0;
sGame->state++;
}
break;
case 1:
if (IsLinkTaskFinished()) {
if (IsLinkTaskFinished())
{
sGame->state++;
}
break;
case 2:
if (AllLinkBlocksReceived()) {
for (i = 0; i < sGame->numPlayers; i++) {
if (AllLinkBlocksReceived())
{
for (i = 0; i < sGame->numPlayers; i++)
{
memcpy(sGame->berryResults, gBlockRecvBuffer, sizeof(sGame->berryResults));
sGame->playersReceived = sGame->numPlayers;
}
}
if (sGame->playersReceived >= sGame->numPlayers) {
if (sGame->playersReceived >= sGame->numPlayers)
{
sGame->timer++;
sGame->state++;
}
break;
default:
if (WaitFanfare(TRUE)) {
if (WaitFanfare(TRUE))
{
sGame->maxBerriesPickedInRow = sGame->berryResults[sGame->multiplayerId][BERRY_IN_ROW];
SetGameFunc(FUNC_RESULTS);
FadeOutAndPlayNewMapMusic(MUS_RG_VICTORY_WILD, 4);