tilemap glitch gpu reg fix hopefully
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@@ -10,9 +10,9 @@
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static u8 sGpuRegBuffer[GPU_REG_BUF_SIZE];
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static u8 sGpuRegWaitingList[GPU_REG_BUF_SIZE];
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static bool8 sGpuRegBufferLocked;
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static bool8 sShouldSyncRegIE;
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static u16 sRegIE;
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static volatile bool8 sGpuRegBufferLocked;
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static volatile bool8 sShouldSyncRegIE;
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static vu16 sRegIE;
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static void CopyBufferedValueToGpuReg(u8 regOffset);
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static void SyncRegIE(void);
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