merge bike with master, fix conflicts

This commit is contained in:
DizzyEggg
2017-12-24 00:08:55 +01:00
1429 changed files with 532566 additions and 21602 deletions

View File

@@ -1174,11 +1174,11 @@ void npc_by_local_id_and_map_set_field_1_bit_x20(u8 localId, u8 mapNum, u8 mapGr
}
}
void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, u8 *localId, u8 *mapNum, u8 *mapGroup)
void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup)
{
*localId = mapObject->localId;
*mapNum = mapObject->mapNum;
*mapGroup = mapObject->mapGroup;
*(u8*)(localId) = mapObject->localId;
*(u8*)(mapNum) = mapObject->mapNum;
*(u8*)(mapGroup) = mapObject->mapGroup;
}
void sub_808E75C(s16 x, s16 y)
@@ -3231,7 +3231,7 @@ bool8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *mapObject, struct Spr
bool8 sub_8091EC0(struct MapObject *mapObject, struct Sprite *sprite)
{
if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.tileTransitionState == 2)
{
return FALSE;
}
@@ -3410,7 +3410,7 @@ field_object_step(CopyPlayer2, gUnknown_0850DA90)
bool8 mss_08062EA4(struct MapObject *mapObject, struct Sprite *sprite)
{
if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.tileTransitionState == 2)
{
return FALSE;
}
@@ -3426,7 +3426,7 @@ void FieldObjectCB_TreeDisguise(struct Sprite *sprite)
mapObject = &gMapObjects[sprite->data[0]];
if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data[7]))
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_TREE_DISGUISE);
mapObject->mapobj_unk_21 = 1;
sprite->data[7] ++;
@@ -3447,7 +3447,7 @@ void FieldObjectCB_MountainDisguise(struct Sprite *sprite)
mapObject = &gMapObjects[sprite->data[0]];
if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data[7]))
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE);
mapObject->mapobj_unk_21 = 1;
sprite->data[7] ++;
@@ -4694,7 +4694,7 @@ bool8 sub_80954CC(struct MapObject *mapObject, struct Sprite *sprite)
bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
sprite->data[2] = 1;
return TRUE;
@@ -4702,7 +4702,7 @@ bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *s
bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_2);
sprite->data[2] = 1;
return TRUE;
@@ -4710,7 +4710,7 @@ bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *s
bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldObjectGetLocalIdAndMap(mapObject, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_HEART_ICON);
sprite->data[2] = 1;
return TRUE;