Sync map types with pokefirered
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@@ -50,7 +50,7 @@ static const struct FlashStruct sTransitionTypes[] =
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{MAP_TYPE_ROUTE, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_UNDERWATER, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_OCEAN_ROUTE, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_UNUSED_2, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_UNKNOWN, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_INDOOR, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_SECRET_BASE, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_TOWN, FALSE, TRUE, DoExitCaveTransition},
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@@ -58,7 +58,7 @@ static const struct FlashStruct sTransitionTypes[] =
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_ROUTE, FALSE, TRUE, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_UNDERWATER, FALSE, TRUE, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_OCEAN_ROUTE, FALSE, TRUE, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_UNUSED_2, FALSE, TRUE, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_UNKNOWN, FALSE, TRUE, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_INDOOR, FALSE, TRUE, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_SECRET_BASE, FALSE, TRUE, DoExitCaveTransition},
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{},
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@@ -1003,7 +1003,7 @@ static void InitMapBasedOnPlayerLocation(void)
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gRegionMap->playerIsInCave = TRUE;
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break;
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case MAP_TYPE_UNDERGROUND:
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case MAP_TYPE_UNUSED_2:
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case MAP_TYPE_UNKNOWN:
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if (gMapHeader.flags & MAP_ALLOW_ESCAPING)
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{
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mapHeader = Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->escapeWarp.mapGroup, gSaveBlock1Ptr->escapeWarp.mapNum);
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