Make broader use of RGB macros
This commit is contained in:
@@ -129,11 +129,11 @@ static void ApplyImageEffect_RedChannelGrayscale(u8 delta)
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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if (!(0x8000 & *pixel))
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if (!IS_ALPHA(*pixel))
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{
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// Gets the grayscale value, based on the pixel's red channel.
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// Also adds a delta to skew lighter or darker.
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u8 grayValue = (31 & *pixel);
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u8 grayValue = (*pixel & RGB_RED);
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grayValue += delta;
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if (grayValue > 31)
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grayValue = 31;
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@@ -154,9 +154,9 @@ static void ApplyImageEffect_RedChannelGrayscaleHighlight(u8 highlight)
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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if (!(0x8000 & *pixel))
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if (!IS_ALPHA(*pixel))
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{
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u8 grayValue = (31 & *pixel);
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u8 grayValue = (*pixel & RGB_RED);
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if (grayValue > 31 - highlight)
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grayValue = 31 - (highlight >> 1);
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@@ -183,7 +183,7 @@ static void ApplyImageEffect_Grayscale(void)
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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if (!(0x8000 & *pixel))
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if (!IS_ALPHA(*pixel))
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*pixel = ConvertColorToGrayscale(pixel);
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}
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}
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@@ -203,7 +203,7 @@ static void ApplyImageEffect_Blur(void)
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pixel += gCanvasWidth;
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while (j < gCanvasRowEnd - 1)
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{
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if (!(0x8000 & *pixel))
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if (!IS_ALPHA(*pixel))
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{
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*pixel = QuantizePixel_Blur(&prevPixel, pixel, pixel + gCanvasWidth);
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prevPixel = *pixel;
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@@ -225,7 +225,7 @@ static void ApplyImageEffect_PersonalityColor(u8 personality)
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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if (!(0x8000 & *pixel))
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if (!IS_ALPHA(*pixel))
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*pixel = QuantizePixel_PersonalityColor(pixel, personality);
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}
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}
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@@ -241,7 +241,7 @@ static void ApplyImageEffect_BlackAndWhite(void)
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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if (!(0x8000 & *pixel))
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if (!IS_ALPHA(*pixel))
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*pixel = QuantizePixel_BlackAndWhite(pixel);
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}
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}
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@@ -293,7 +293,7 @@ static void ApplyImageEffect_Invert(void)
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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if (!(0x8000 & *pixel))
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if (!IS_ALPHA(*pixel))
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*pixel = QuantizePixel_Invert(pixel);
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}
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}
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@@ -311,7 +311,7 @@ static void ApplyImageEffect_Shimmer(void)
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{
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for (j = 0; j < 64; j++, pixel++)
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{
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if (!(0x8000 & *pixel))
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if (!IS_ALPHA(*pixel))
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*pixel = QuantizePixel_Invert(pixel);
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}
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}
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@@ -321,30 +321,30 @@ static void ApplyImageEffect_Shimmer(void)
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{
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pixel = &gCanvasPixels[j];
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prevPixel = *pixel;
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*pixel = 0x8000;
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*pixel = RGB_ALPHA;
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for (i = 1, pixel += 64; i < 63; i++, pixel += 64)
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{
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if (!(0x8000 & *pixel))
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if (!IS_ALPHA(*pixel))
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{
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*pixel = QuantizePixel_BlurHard(&prevPixel, pixel, pixel + 64);
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prevPixel = *pixel;
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}
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}
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*pixel = 0x8000;
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*pixel = RGB_ALPHA;
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pixel = &gCanvasPixels[j];
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prevPixel = *pixel;
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*pixel = 0x8000;
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*pixel = RGB_ALPHA;
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for (i = 1, pixel += 64; i < 63; i++, pixel += 64)
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{
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if (!(0x8000 & *pixel))
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if (!IS_ALPHA(*pixel))
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{
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*pixel = QuantizePixel_BlurHard(&prevPixel, pixel, pixel + 64);
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prevPixel = *pixel;
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}
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}
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*pixel = 0x8000;
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*pixel = RGB_ALPHA;
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}
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// Finally, invert colors back to the original color space.
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@@ -355,7 +355,7 @@ static void ApplyImageEffect_Shimmer(void)
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{
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for (j = 0; j < 64; j++, pixel++)
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{
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if (!(0x8000 & *pixel))
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if (!IS_ALPHA(*pixel))
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*pixel = QuantizePixel_Invert(pixel);
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}
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}
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@@ -372,7 +372,7 @@ static void ApplyImageEffect_BlurRight(void)
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u16 prevPixel = *pixel;
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for (i = 1, pixel++; i < gCanvasColumnEnd - 1; i++, pixel++)
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{
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if (!(0x8000 & *pixel))
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if (!IS_ALPHA(*pixel))
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{
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*pixel = QuantizePixel_MotionBlur(&prevPixel, pixel);
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prevPixel = *pixel;
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@@ -392,7 +392,7 @@ static void ApplyImageEffect_BlurDown(void)
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u16 prevPixel = *pixel;
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for (j = 1, pixel += gCanvasWidth; j < gCanvasRowEnd - 1; j++, pixel += gCanvasWidth)
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{
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if (!(0x8000 & *pixel))
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if (!IS_ALPHA(*pixel))
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{
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*pixel = QuantizePixel_MotionBlur(&prevPixel, pixel);
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prevPixel = *pixel;
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@@ -447,11 +447,11 @@ static void AddPointillismPoints(u16 arg0)
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{
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u16 *pixel = &gCanvasPixels[points[i].row * 64] + points[i].column;
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if (!(0x8000 & *pixel))
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if (!IS_ALPHA(*pixel))
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{
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u16 red = (*pixel) & 0x1F;
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u16 green = (*pixel >> 5) & 0x1F;
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u16 blue = (*pixel >> 10) & 0x1F;
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u16 red = GET_R(*pixel);
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u16 green = GET_G(*pixel);
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u16 blue = GET_B(*pixel);
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switch (colorType)
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{
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@@ -501,9 +501,9 @@ static void AddPointillismPoints(u16 arg0)
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static u16 ConvertColorToGrayscale(u16 *color)
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{
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s32 clr = *color;
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s32 r = clr & 0x1F;
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s32 g = (clr >> 5) & 0x1F;
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s32 b = (clr >> 10) & 0x1F;
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s32 r = GET_R(clr);
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s32 g = GET_G(clr);
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s32 b = GET_B(clr);
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s32 gray = (r * Q_8_8(0.3) + g * Q_8_8(0.59) + b * Q_8_8(0.1133)) >> 8;
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return RGB2(gray, gray, gray);
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}
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@@ -512,9 +512,9 @@ static u16 ConvertColorToGrayscale(u16 *color)
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// Everything else is white.
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static u16 QuantizePixel_PersonalityColor(u16 *color, u8 personality)
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{
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u16 red = *color & 0x1F;
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u16 green = (*color >> 5) & 0x1F;
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u16 blue = (*color >> 10) & 0x1F;
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u16 red = GET_R(*color);
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u16 green = GET_G(*color);
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u16 blue = GET_B(*color);
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if (red < 17 && green < 17 && blue < 17)
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return GetColorFromPersonality(personality);
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@@ -526,9 +526,9 @@ static u16 QuantizePixel_PersonalityColor(u16 *color, u8 personality)
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// the mon's personality value, return a color.
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static u16 GetColorFromPersonality(u8 personality)
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{
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u16 red = 0;
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u16 red = 0;
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u16 green = 0;
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u16 blue = 0;
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u16 blue = 0;
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u8 strength = (personality / 6) % 3;
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u8 colorType = personality % 6;
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@@ -577,9 +577,9 @@ static u16 GetColorFromPersonality(u8 personality)
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static u16 QuantizePixel_BlackAndWhite(u16 *color)
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{
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u16 red = *color & 0x1F;
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u16 green = (*color >> 5) & 0x1F;
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u16 blue = (*color >> 10) & 0x1F;
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u16 red = GET_R(*color);
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u16 green = GET_G(*color);
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u16 blue = GET_B(*color);
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if (red < 17 && green < 17 && blue < 17)
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return RGB_BLACK;
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@@ -591,9 +591,9 @@ static u16 QuantizePixel_BlackOutline(u16 *pixelA, u16 *pixelB)
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{
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if (*pixelA != RGB_BLACK)
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{
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if (*pixelA & 0x8000)
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return 0x8000;
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if (*pixelB & 0x8000)
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if (IS_ALPHA(*pixelA))
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return RGB_ALPHA;
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if (IS_ALPHA(*pixelB))
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return RGB_BLACK;
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return *pixelA;
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@@ -604,13 +604,13 @@ static u16 QuantizePixel_BlackOutline(u16 *pixelA, u16 *pixelB)
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static u16 QuantizePixel_Invert(u16 *color)
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{
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u16 red = *color & 0x1F;
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u16 green = (*color >> 5) & 0x1F;
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u16 blue = (*color >> 10) & 0x1F;
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u16 red = GET_R(*color);
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u16 green = GET_G(*color);
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u16 blue = GET_B(*color);
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red = 31 - red;
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red = 31 - red;
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green = 31 - green;
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blue = 31 - blue;
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blue = 31 - blue;
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return RGB2(red, green, blue);
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}
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@@ -626,12 +626,12 @@ static u16 QuantizePixel_MotionBlur(u16 *prevPixel, u16 *curPixel)
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if (*prevPixel == *curPixel)
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return *curPixel;
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pixelChannels[0][0] = (*prevPixel >> 0) & 0x1F;
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pixelChannels[0][1] = (*prevPixel >> 5) & 0x1F;
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pixelChannels[0][2] = (*prevPixel >> 10) & 0x1F;
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pixelChannels[1][0] = (*curPixel >> 0) & 0x1F;
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pixelChannels[1][1] = (*curPixel >> 5) & 0x1F;
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pixelChannels[1][2] = (*curPixel >> 10) & 0x1F;
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pixelChannels[0][0] = GET_R(*prevPixel);
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pixelChannels[0][1] = GET_G(*prevPixel);
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pixelChannels[0][2] = GET_B(*prevPixel);
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pixelChannels[1][0] = GET_R(*curPixel);
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pixelChannels[1][1] = GET_G(*curPixel);
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pixelChannels[1][2] = GET_B(*curPixel);
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// Don't blur light colors.
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if (pixelChannels[0][0] > 25 && pixelChannels[0][1] > 25 && pixelChannels[0][2] > 25)
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@@ -667,9 +667,9 @@ static u16 QuantizePixel_MotionBlur(u16 *prevPixel, u16 *curPixel)
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largestDiff = diffs[0];
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}
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red = (pixelChannels[1][0] * (31 - largestDiff / 2)) / 31;
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red = (pixelChannels[1][0] * (31 - largestDiff / 2)) / 31;
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green = (pixelChannels[1][1] * (31 - largestDiff / 2)) / 31;
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blue = (pixelChannels[1][2] * (31 - largestDiff / 2)) / 31;
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blue = (pixelChannels[1][2] * (31 - largestDiff / 2)) / 31;
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return RGB2(red, green, blue);
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}
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@@ -684,13 +684,13 @@ static u16 QuantizePixel_Blur(u16 *prevPixel, u16 *curPixel, u16 *nextPixel)
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if (*prevPixel == *curPixel && *nextPixel == *curPixel)
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return *curPixel;
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red = (*curPixel >> 0) & 0x1F;
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green = (*curPixel >> 5) & 0x1F;
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blue = (*curPixel >> 10) & 0x1F;
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red = GET_R(*curPixel);
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green = GET_G(*curPixel);
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blue = GET_B(*curPixel);
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prevAvg = (((*prevPixel >> 0) & 0x1F) + ((*prevPixel >> 5) & 0x1F) + ((*prevPixel >> 10) & 0x1F)) / 3;
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curAvg = (((*curPixel >> 0) & 0x1F) + ((*curPixel >> 5) & 0x1F) + ((*curPixel >> 10) & 0x1F)) / 3;
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nextAvg = (((*nextPixel >> 0) & 0x1F) + ((*nextPixel >> 5) & 0x1F) + ((*nextPixel >> 10) & 0x1F)) / 3;
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prevAvg = (GET_R(*prevPixel) + GET_G(*prevPixel) + GET_B(*prevPixel)) / 3;
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curAvg = (GET_R(*curPixel) + GET_G(*curPixel) + GET_B(*curPixel)) / 3;
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nextAvg = (GET_R(*nextPixel) + GET_G(*nextPixel) + GET_B(*nextPixel)) / 3;
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if (prevAvg == curAvg && nextAvg == curAvg)
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return *curPixel;
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@@ -728,14 +728,14 @@ static u16 QuantizePixel_BlurHard(u16 *prevPixel, u16 *curPixel, u16 *nextPixel)
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if (*prevPixel == *curPixel && *nextPixel == *curPixel)
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return *curPixel;
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red = (*curPixel >> 0) & 0x1F;
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green = (*curPixel >> 5) & 0x1F;
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blue = (*curPixel >> 10) & 0x1F;
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prevAvg = (((*prevPixel >> 0) & 0x1F) + ((*prevPixel >> 5) & 0x1F) + ((*prevPixel >> 10) & 0x1F)) / 3;
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curAvg = (((*curPixel >> 0) & 0x1F) + ((*curPixel >> 5) & 0x1F) + ((*curPixel >> 10) & 0x1F)) / 3;
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nextAvg = (((*nextPixel >> 0) & 0x1F) + ((*nextPixel >> 5) & 0x1F) + ((*nextPixel >> 10) & 0x1F)) / 3;
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red = GET_R(*curPixel);
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green = GET_G(*curPixel);
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blue = GET_B(*curPixel);
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prevAvg = (GET_R(*prevPixel) + GET_G(*prevPixel) + GET_B(*prevPixel)) / 3;
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curAvg = (GET_R(*curPixel) + GET_G(*curPixel) + GET_B(*curPixel)) / 3;
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nextAvg = (GET_R(*nextPixel) + GET_G(*nextPixel) + GET_B(*nextPixel)) / 3;
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if (prevAvg == curAvg && nextAvg == curAvg)
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return *curPixel;
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@@ -851,37 +851,37 @@ void ApplyImageProcessingQuantization(struct ImageProcessingContext *context)
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static void SetPresetPalette_PrimaryColors(void)
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{
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gCanvasPalette[0] = RGB2(0, 0, 0);
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gCanvasPalette[1] = RGB2(6, 6, 6);
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gCanvasPalette[2] = RGB2(29, 29, 29);
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gCanvasPalette[3] = RGB2(11, 11, 11);
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gCanvasPalette[4] = RGB2(29, 6, 6);
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gCanvasPalette[5] = RGB2(6, 29, 6);
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gCanvasPalette[6] = RGB2(6, 6, 29);
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gCanvasPalette[7] = RGB2(29, 29, 6);
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gCanvasPalette[8] = RGB2(29, 6, 29);
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gCanvasPalette[9] = RGB2(6, 29, 29);
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gCanvasPalette[10] = RGB2(29, 11, 6);
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gCanvasPalette[11] = RGB2(11, 29, 6);
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gCanvasPalette[12] = RGB2(6, 11, 29);
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gCanvasPalette[13] = RGB2(29, 6, 11);
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gCanvasPalette[14] = RGB2(6, 29, 11);
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gCanvasPalette[15] = RGB2(11, 6, 29);
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gCanvasPalette[0] = RGB_BLACK;
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gCanvasPalette[1] = RGB(6, 6, 6);
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gCanvasPalette[2] = RGB(29, 29, 29);
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gCanvasPalette[3] = RGB(11, 11, 11);
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gCanvasPalette[4] = RGB(29, 6, 6);
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gCanvasPalette[5] = RGB(6, 29, 6);
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gCanvasPalette[6] = RGB(6, 6, 29);
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gCanvasPalette[7] = RGB(29, 29, 6);
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gCanvasPalette[8] = RGB(29, 6, 29);
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gCanvasPalette[9] = RGB(6, 29, 29);
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gCanvasPalette[10] = RGB(29, 11, 6);
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gCanvasPalette[11] = RGB(11, 29, 6);
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gCanvasPalette[12] = RGB(6, 11, 29);
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gCanvasPalette[13] = RGB(29, 6, 11);
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gCanvasPalette[14] = RGB(6, 29, 11);
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gCanvasPalette[15] = RGB(11, 6, 29);
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}
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static void SetPresetPalette_BlackAndWhite(void)
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{
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gCanvasPalette[0] = RGB2(0, 0, 0);
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gCanvasPalette[1] = RGB2(0, 0, 0);
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gCanvasPalette[2] = RGB2(31, 31, 31);
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gCanvasPalette[0] = RGB_BLACK;
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gCanvasPalette[1] = RGB_BLACK;
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gCanvasPalette[2] = RGB_WHITE;
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}
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static void SetPresetPalette_GrayscaleSmall(void)
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{
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u8 i;
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gCanvasPalette[0] = RGB2(0, 0, 0);
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gCanvasPalette[1] = RGB2(0, 0, 0);
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gCanvasPalette[0] = RGB_BLACK;
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gCanvasPalette[1] = RGB_BLACK;
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for (i = 0; i < 14; i++)
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gCanvasPalette[i + 2] = RGB2(2 * (i + 2), 2 * (i + 2), 2 * (i + 2));
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}
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@@ -890,7 +890,7 @@ static void SetPresetPalette_Grayscale(void)
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{
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u8 i;
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gCanvasPalette[0] = RGB2(0, 0, 0);
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gCanvasPalette[0] = RGB_BLACK;
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for (i = 0; i < 32; i++)
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gCanvasPalette[i + 1] = RGB2(i, i, i);
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}
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@@ -914,7 +914,7 @@ static void QuantizePalette_Standard(bool8 useLimitedPalette)
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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if (*pixel & 0x8000)
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if (IS_ALPHA(*pixel))
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{
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*pixel = gCanvasPaletteStart;
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}
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@@ -982,7 +982,7 @@ static void QuantizePalette_BlackAndWhite(void)
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u16 *pixel = &pixelRow[gCanvasColumnStart];
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for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
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{
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if (*pixel & 0x8000)
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if (IS_ALPHA(*pixel))
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{
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*pixel = gCanvasPaletteStart;
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}
|
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@@ -1013,7 +1013,7 @@ static void QuantizePalette_GrayscaleSmall(void)
|
||||
u16 *pixel = &pixelRow[gCanvasColumnStart];
|
||||
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
|
||||
{
|
||||
if (*pixel & 0x8000)
|
||||
if (IS_ALPHA(*pixel))
|
||||
*pixel = gCanvasPaletteStart;
|
||||
else
|
||||
*pixel = QuantizePixel_GrayscaleSmall(pixel) + gCanvasPaletteStart;
|
||||
@@ -1031,7 +1031,7 @@ static void QuantizePalette_Grayscale(void)
|
||||
u16 *pixel = &pixelRow[gCanvasColumnStart];
|
||||
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
|
||||
{
|
||||
if (*pixel & 0x8000)
|
||||
if (IS_ALPHA(*pixel))
|
||||
*pixel = gCanvasPaletteStart;
|
||||
else
|
||||
*pixel = QuantizePixel_Grayscale(pixel) + gCanvasPaletteStart;
|
||||
@@ -1049,7 +1049,7 @@ static void QuantizePalette_PrimaryColors(void)
|
||||
u16 *pixel = &pixelRow[gCanvasColumnStart];
|
||||
for (i = 0; i < gCanvasColumnEnd; i++, pixel++)
|
||||
{
|
||||
if (*pixel & 0x8000)
|
||||
if (IS_ALPHA(*pixel))
|
||||
*pixel = gCanvasPaletteStart;
|
||||
else
|
||||
*pixel = QuantizePixel_PrimaryColors(pixel) + gCanvasPaletteStart;
|
||||
@@ -1060,9 +1060,9 @@ static void QuantizePalette_PrimaryColors(void)
|
||||
// Quantizes the pixel's color channels to nearest multiple of 4, and clamps to [6, 30].
|
||||
static u16 QuantizePixel_Standard(u16 *pixel)
|
||||
{
|
||||
u16 red = *pixel & 0x1F;
|
||||
u16 green = (*pixel >> 5) & 0x1F;
|
||||
u16 blue = (*pixel >> 10) & 0x1F;
|
||||
u16 red = GET_R(*pixel);
|
||||
u16 green = GET_G(*pixel);
|
||||
u16 blue = GET_B(*pixel);
|
||||
|
||||
// Quantize color channels to muliples of 4, rounding up.
|
||||
if (red & 3)
|
||||
@@ -1091,10 +1091,10 @@ static u16 QuantizePixel_Standard(u16 *pixel)
|
||||
|
||||
static u16 QuantizePixel_PrimaryColors(u16* color)
|
||||
{
|
||||
u16 red = *color & 0x1F;
|
||||
u16 green = (*color >> 5) & 0x1F;
|
||||
u16 blue = (*color >> 10) & 0x1F;
|
||||
|
||||
u16 red = GET_R(*color);
|
||||
u16 green = GET_G(*color);
|
||||
u16 blue = GET_B(*color);
|
||||
|
||||
if (red < 12 && green < 11 && blue < 11)
|
||||
return 1;
|
||||
|
||||
@@ -1206,9 +1206,9 @@ static u16 QuantizePixel_PrimaryColors(u16* color)
|
||||
|
||||
static u16 QuantizePixel_GrayscaleSmall(u16 *color)
|
||||
{
|
||||
u16 red = *color & 0x1F;
|
||||
u16 green = (*color >> 5) & 0x1F;
|
||||
u16 blue = (*color >> 10) & 0x1F;
|
||||
u16 red = GET_R(*color);
|
||||
u16 green = GET_G(*color);
|
||||
u16 blue = GET_B(*color);
|
||||
u16 average = ((red + green + blue) / 3) & 0x1E;
|
||||
if (average == 0)
|
||||
return 1;
|
||||
@@ -1218,9 +1218,9 @@ static u16 QuantizePixel_GrayscaleSmall(u16 *color)
|
||||
|
||||
static u16 QuantizePixel_Grayscale(u16 *color)
|
||||
{
|
||||
u16 red = *color & 0x1F;
|
||||
u16 green = (*color >> 5) & 0x1F;
|
||||
u16 blue = (*color >> 10) & 0x1F;
|
||||
u16 red = GET_R(*color);
|
||||
u16 green = GET_G(*color);
|
||||
u16 blue = GET_B(*color);
|
||||
u16 average = (red + green + blue) / 3;
|
||||
return average + 1;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user